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Interview: The Makings of Reality Fracture
Meris Mullaley, Roy Graham and Yoni Skolnik of Wizards of the Coast talk us through making Reality Fracture, the most important Magic: The Gathering set of 2026 (Wizards of the Coast/Hasbro)

Interview: The Makings of Reality Fracture

How did Reality Fracture take shape after the last three years of Magic: The Gathering sets experimented heavily with settings and references? We spoke to Meris Mullaley, Roy Graham and Yoni Skolnik of Wizards of the Coast about planeswalkers, problems with Poison mechanics in the future and more.
By Pascal Wagner • 2 min read
Insights: Four Interviews with Indie Studios on Themed Steam Sales
Rebeca Polo (The Game Kitchen), Lauranne Cauduro (The Game Bakers), Rafal Jaki (The Astronauts), and Kathrin Radtke (Spellgarden Games) © Polo, The Game Kitchen / Cauduro, The Game Bakers / Jaki, The Astronauts / Radtke, Spellgarden

Insights: Four Interviews with Indie Studios on Themed Steam Sales

How do indie studios decide which Steam sales events to participate in, and is it worth doing so? We asked these and more questions to Rebeca Polo (The Game Kitchen), Kathrin Radtke (Spellgarden Games), Rafal Jaki (The Astronauts), and Lauranne Cauduro (The Game Bakers).
By Marcel Kleffmann • 12 min read