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"Not Everyone Is Competing for the Same Player" in Regards to the Launch of GTA VI
GTA VI | Adam Smart, AppsFlyer's Global Director of Product – Gaming © Rockstar Games | AppsFlyer

"Not Everyone Is Competing for the Same Player" in Regards to the Launch of GTA VI

"Not everyone is competing for the same player," says Adam Smart, AppsFlyer's Global Director of Product – Gaming, regarding the launch of GTA VI in November. He also discusses the potential impact of this major release on the industry and the opportunities it may create.
By Marcel Kleffmann 5 min read
Jesper Kyd: "Do Whatever You Can to Keep Making Music"
Jesper Kyd is one of the most important game musicians. His career goes back to the first big European games and spans countless AAA releases and franchises, from Assassin's Creed and State of Decay to Warhammer and Borderlands (photo: Jesper Kyd)

Jesper Kyd: "Do Whatever You Can to Keep Making Music"

Legendary composer Jesper Kyd reflects on his early career in Denmark, the beginnings of the European games industry in the demo scene and what it needs to break into game music today, in our big interview held at Nordic Game 2026.
By Pascal Wagner 6 min read
How Housemarque Made Saros' Design, Art & Audio Shine Golden
The Saros team at Nordic Game 26, from left: Brand Director Mikael Haveri, Audio Lead Ari Pulkkinen, Associate Design Director Mitja Roskaric and Art Director Simone Silvestri (photos: Pascal Wagner / GamesMarket)

How Housemarque Made Saros' Design, Art & Audio Shine Golden

What made Saros the golden achievement of Housemarque, and how did art, design and audio come to pass? From Nordic Game talks and Q&A's with Brand, Art, Design and Audio Lead as well as an interview with Creative Director Gregory Louden, we assembled the ultimate oral history of Saros' design.
By Pascal Wagner 10 min read