Rudolf Thomas Inderst is professor for Game Design and Game Studies at University of Applied Sciences Neu-Ulm (Inderst/HNU) Campus G+ Researcher Spotlight: Rudolf Thomas Inderst In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Rudolf Inderst of Neu-Ulm University of Applied Sciences and regular science columnist here at GamesMarket. By Pascal Wagner • 6 min read
Although fewer products from North Rhine-Westphalia and Hesse received funding, the studios there received a higher total amount than those in Baden-Württemberg and Rhineland-Palatinate (Source: Federal Funding Portal; calculations by GamesMarket) Funding G+ BKM Funding Update: These Studios Received 15.2 Million Euros Following an overhaul of the list, details of grants awarded in 2025 from the Federal Minister for Culture’s fund are now once again publicly available. The number of studios has risen from 35 to over 50, and the total amount has increased from just under 10 million euros to over 15 million euros. By Stephan Steininger • 3 min read
Marion Plank is professor for Game Art at IU (Plank/IU) Campus G+ Researcher Spotlight: Marion Plank In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Marion Plank of IU International University, professor for Game Art. By Pascal Wagner • 3 min read
Jesper Kyd with the Ezio Auditore statue at Ubisoft Paris (Kyd) GamesMarket Plus G+ Game Music Makers: Jesper Kyd From Assassin's Creed to Warhammer, Borderlands to No Law: Legendary composer Jesper Kyd from Denmark is leading us through his work process, his favourite soundtracks and the best ways to involve composers in your game dev workflow. By Pascal Wagner • 3 min read
Business G+ Made in Austria – Austrian Success Showcase – Part 2 In terms of turnover, the Austrian games market has always been somewhat overshadowed by Germany. However, the picture is quite different when it comes to games production and marketing. This article highlights five examples from Austria and is reminiscent of the greats of the past. By Stephan Steininger • 5 min read
Kingdom Come Deliverance II (Plaion) Business G+ Made in Austria – Austrian Success Showcase – Part 1 In terms of turnover, the Austrian games market, much like that of Switzerland, has always been somewhat overshadowed by Germany. However, the picture is quite different when it comes to games production and marketing. This article highlights five examples from Austria. By Stephan Steininger • 4 min read
Mundi Vondi is one of the founders of Klang Games, the company behind Seed (Klang) People G+ Mundi Vondi on Running Persistent MMO Worlds in Seed For the early access launch of Seed, we spoke to Klang Games' Mundi Vondi about the company's move from Iceland to Berlin, the challenges of persistent online economies and the rise of cosy MMOs. By Pascal Wagner • 7 min read
Michael Hebel is professor for Game Art and Design at the Neu-Ulm University of Applied Sciences / HNU (Estelle Frey) Campus G+ Researcher Spotlight: Michael Hebel, Neu-Ulm University of Applied Sciences In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Michael Hebel of Neu-Ulm University of Applied Sciences. By Pascal Wagner • 6 min read
Andreas Deptolla is Atari Europe's new President. We spoke to him about the company. (Atari)Dann People G+ Andreas Deptolla on Atari Europe's Position and Co-Development In our interview with the new Atari Europe President Andreas Deptolla, we spoke to him about Münster a a European headquarters for Atari, the co-dev pipeline within Atari, and reconnecting with European gamers. By Marcel Kleffmann • 3 min read
Thomas Lehr, Director of Game Engineering at InnoGames Development G+ Why AI Makes Sense in All Areas, But Not For All Tasks Sunrise Village is still online thanks to the use of AI. Thomas Lehr, Director of Game Engineering at InnoGames, talks about the reactions to the Sunrise Village case, when and how the use of AI can be effective and why InnoGames uses AI to drive growth but not for cost savings. By Stephan Steininger • 7 min read
GamesMarket Plus G+ Game Music Makers: Chris Kohler He made the soundtracks for DEP winner Mindlock - The Apartment and the upcoming Atomic Age: We interviewed German composer Chris Kohler about making game music, his audio pipeline when making games, the best game soundtracks and his favourite ways to work. By Pascal Wagner • 9 min read
Julian Mautner, CEO stillalive studios © stillalive studios GamesMarket Plus G+ Alpine Power: How to Keep a Studio 'Still Alive' for 16 Years From indie to AAA, we periodically showcase a studio from the German-speaking development scene. This time: stillalive studios from Innsbruck (Austria). By Marcel Kleffmann • 5 min read