Konrad Kunze, CEO of FusionPlay, at gamescom 2025 © FusionPlay Business G+ How FusionPlay Fished in International Waters What began as a small pixel-based fishing RPG grew beyond itself when the New Zealand sketch comedy troupe Viva La Dirt League and publisher Team17 came on board. Overall, Nice Day for Fishing was the biggest success for Leipzig-based studio FusionPlay. By Marcel Kleffmann • 7 min read
The launch event for Over The Top: WWI at the Swiss Game Hub © Flying Squirrel Entertainment G+ How a Four-Person Studio Is Shaking up the Shooter Market With Over the Top: WWI Flying Squirrel Entertainment developed the multiplayer third-person shooter Over The Top: WWI with just four people. The game features battles for up to 200 players in a fully destructible WWI environment. The game's success proves the team right, as our interview with Maxim Munnig Schmidt shows. By Marcel Kleffmann • 13 min read
Chimera Entertainment from Munich © Chimera Entertainment Business G+ How Local Games Funding Works in Practice in Germany, and Why It Is so Important Game development is hard, complicated and costly, particularly in expensive locations such as Germany. Therefore, federal and regional funding plays a crucial role. This case study looks at Songs of Silence by Chimera Entertainment, which received federal funding and local support by FFF Bayern. By Marcel Kleffmann • 10 min read
PandaBee at their caggtus 2026 booth were Beards Go Underground was shown to the public for the first time, from left: Julien Schillinger, Gustav Mehner and Nathan Taylor. (Elisabeth Conrad) People G+ PandaBee Studios: "Mining is One of the Best Mechanics for Games" At yesterday's Second Wind Showcase, PandaBee from Leipzig revealed their mining game Beards Go Underground, a potential deckbuilding smash hit from Germany. We talked to studio co-founder Julien Schillinger about the game idea, making mining feel smooth, and deckbuilding inspirations. By Pascal Wagner • 4 min read
Basil Weber (left) has served as CEO of Urban Games since 2013. His brother, Urban Weber (right), has been working as Tech Lead. It all started with a fascination for Transport Tycoon and a vision to breathe new life into the subgenre. It's certainly paid off! © Urban Games Business G+ Urban Games: How the Saviours of Transport Simulations Became Tycoons Themselves From indie to AAA, we regularly profile a different studio from the German-speaking development scene. This time: Urban Games from Schaffhausen, Switzerland. By Marcel Kleffmann • 5 min read
Global Gaming Report Q1 2026 © Drake Star Business G+ Drake Star: Gaming M&A, Private Financings and More in Q1 2026 Global technology investment bank Drake Star has released its latest Global Gaming Report for Q1 2026. The report covers M&A activity, private financing and IPOs in the games industry. This quarter's gaming M&A activity reached a 15-month high. By Marcel Kleffmann • 3 min read
Windrose © Kraken Express & Pocketpair Publishing (Japan) Business G+ Weekly Steam Charts: Windrose Boards the Charts Yarrr! The PvE survival adventure Windrose has boarded the weekly Steam charts. Meanwhile, Capcom's Pragmata has also entered the top three on both the global and German charts. By Marcel Kleffmann • 3 min read
Michael Frei (left) and Mario von Rickenbach in their natural element (Playables) G+ Playables: Games by People, Not Companies Games have to be playable, but do Playables have to be games? With Mario von Rickenbach and Michael Frei, creativity is everything. We talked to the makers of KIDS, Time Flies and Pocket Boss about Switzerland, game feel and working with Panic. By Pascal Wagner • 5 min read
The CH Ludens crew regularly meets up for research and workshops (Pfister) People G+ Confoederatio Ludens: Researching Swiss Game History A team of researchers from four universities has been researching the entire history of Switzerland as a games production and publication market for three years now. We spoke to the team about entering the project’s last year, and how Switzerland’s past formed its present indie boom. By Pascal Wagner • 7 min read
Borussia Dortmund Wins the VBL Club Championship 2026 © Photo by Oliver Hardt/Bundesliga/Bundesliga Collection via Getty Images Esports G+ Virtual Bundesliga: "We Succeeded in Bringing the Competition Into Relevant Formats" The Virtual Bundesliga (VBL) underwent significant changes in the 2025/26 season. Ahead of the Grand Final, we spoke to Felix Rentschler, Head of the VBL, about these changes, the league's international and local importance, and how they plan to reach their target audience. By Marcel Kleffmann • 7 min read
Luciana Viganò is a lawyer, game maker and President of the SGDA (Lezzilegal) People G+ Luciana Viganò: A Lawyer Making Games, Making Politics She studied law, then founded her own studio to make games, then joined Switzerland’s game developer association. Today, Luciana Viganó is President of the SGDA – without giving up any of her other paths. By Pascal Wagner • 4 min read
GamesMarket Exclusive G+ Made in Switzerland: Swiss Success Showcase - Part 2 From the snow-capped peaks of the Alps to the realms of digital entertainment and technology, Switzerland is not only renowned for its chocolate and precision watches; it has also quietly become an influential force in these fields. This article highlights five examples from Switzerland. By Marcel Kleffmann • 4 min read