Just2D Interactive and Drova - Forsaken Kin: How the Dream Project Came to Be Marcel Kleffmann October 15, 2024 – 4 min read Share this post The founding foursome: Johannes Hauffe, Christian Sandkämper, Kai Bornemann and Julian Voss were brought together by their studies and a passion for gaming. © Sven Kloss/OVGU The team of PandaBee Studios from Leipzig (Christiane Gundlach) Business Numbers, Facts & Truths: An Indie's Analysis of tilt frog In 2024, PandaBee released their tricky platformer tilt frog. Despite great echo from content creators, CEO Julien Schillinger says the game was a flop - and brings important learnings, data and numbers to GamesMarkt in a guest postmortem. By Julien Schillinger • 7 min read Assassin's Creed Shadows © Ubisoft Business Under the Hood: Ubisoft's Anvil Engine in Assassin's Creed Shadows Ubisoft's Anvil Engine is a powerful, proprietary solution that brought Assassin's Creed Shadows to life. We talked to Nicolas Lopez, the Anvil Engine's Lead Technical Architect, about its strengths, scalability, ray tracing, the challenges of path tracing and shader stutter. By Marcel Kleffmann • 6 min read Spain’s Minister of Culture, Ernest Urtasun (centre), also attended the Mad Games Show | Picture by Mad Games Show Business AEVI And DEV Are Thrilled With Visitor Numbers of Second Mad Games Show With over 2,000 visitors, the second Mad Games Show was a resounding success. The Spanish industry associations involved in the project, AEVI and DEV, are pleased and consider the event to be well established. By Stephan Steininger • 3 min read The team of PandaBee Studios from Leipzig (Christiane Gundlach) Business Numbers, Facts & Truths: An Indie's Analysis of tilt frog In 2024, PandaBee released their tricky platformer tilt frog. Despite great echo from content creators, CEO Julien Schillinger says the game was a flop - and brings important learnings, data and numbers to GamesMarkt in a guest postmortem. By Julien Schillinger • 7 min read Assassin's Creed Shadows © Ubisoft Business Under the Hood: Ubisoft's Anvil Engine in Assassin's Creed Shadows Ubisoft's Anvil Engine is a powerful, proprietary solution that brought Assassin's Creed Shadows to life. We talked to Nicolas Lopez, the Anvil Engine's Lead Technical Architect, about its strengths, scalability, ray tracing, the challenges of path tracing and shader stutter. By Marcel Kleffmann • 6 min read Picture by Medienboard Berlin-Brandenburg Products Medienboard is Awarding Nearly 1 Million Euros to 10 Games and XR Projects At its second funding round of the year, the Medienboard Berlin-Brandenburg awarded over €600,000 to seven games and a further €350,000 to three XR projects. By Stephan Steininger • 2 min read Luciana Viganò is a lawyer, game maker and President of the SGDA (Lezzilegal) People Luciana Viganò: A Lawyer Making Games, Making Politics She studied law, then founded her own studio to make games, then joined Switzerland’s game developer association. Today, Luciana Viganó is President of the SGDA – without giving up any of her other paths. By Pascal Wagner • 4 min read Products ITFS Announces Details of GameZone And Nominations for Animated Games Award Germany Once again this year, games are a key part of the Internationale Trickfilmfestival Stuttgart (ITFS; Stuttgart International Festival of Animated Film. The festival will feature the well-known GameZone, which will showcase the five games nominated for the Animated Games Award Germany. By Stephan Steininger • 1 min read Spain’s Minister of Culture, Ernest Urtasun (centre), also attended the Mad Games Show | Picture by Mad Games Show Business AEVI And DEV Are Thrilled With Visitor Numbers of Second Mad Games Show With over 2,000 visitors, the second Mad Games Show was a resounding success. The Spanish industry associations involved in the project, AEVI and DEV, are pleased and consider the event to be well established. By Stephan Steininger • 3 min read
The team of PandaBee Studios from Leipzig (Christiane Gundlach) Business Numbers, Facts & Truths: An Indie's Analysis of tilt frog In 2024, PandaBee released their tricky platformer tilt frog. Despite great echo from content creators, CEO Julien Schillinger says the game was a flop - and brings important learnings, data and numbers to GamesMarkt in a guest postmortem. By Julien Schillinger • 7 min read
Assassin's Creed Shadows © Ubisoft Business Under the Hood: Ubisoft's Anvil Engine in Assassin's Creed Shadows Ubisoft's Anvil Engine is a powerful, proprietary solution that brought Assassin's Creed Shadows to life. We talked to Nicolas Lopez, the Anvil Engine's Lead Technical Architect, about its strengths, scalability, ray tracing, the challenges of path tracing and shader stutter. By Marcel Kleffmann • 6 min read
Spain’s Minister of Culture, Ernest Urtasun (centre), also attended the Mad Games Show | Picture by Mad Games Show Business AEVI And DEV Are Thrilled With Visitor Numbers of Second Mad Games Show With over 2,000 visitors, the second Mad Games Show was a resounding success. The Spanish industry associations involved in the project, AEVI and DEV, are pleased and consider the event to be well established. By Stephan Steininger • 3 min read
The team of PandaBee Studios from Leipzig (Christiane Gundlach) Business Numbers, Facts & Truths: An Indie's Analysis of tilt frog In 2024, PandaBee released their tricky platformer tilt frog. Despite great echo from content creators, CEO Julien Schillinger says the game was a flop - and brings important learnings, data and numbers to GamesMarkt in a guest postmortem. By Julien Schillinger • 7 min read
Assassin's Creed Shadows © Ubisoft Business Under the Hood: Ubisoft's Anvil Engine in Assassin's Creed Shadows Ubisoft's Anvil Engine is a powerful, proprietary solution that brought Assassin's Creed Shadows to life. We talked to Nicolas Lopez, the Anvil Engine's Lead Technical Architect, about its strengths, scalability, ray tracing, the challenges of path tracing and shader stutter. By Marcel Kleffmann • 6 min read
Picture by Medienboard Berlin-Brandenburg Products Medienboard is Awarding Nearly 1 Million Euros to 10 Games and XR Projects At its second funding round of the year, the Medienboard Berlin-Brandenburg awarded over €600,000 to seven games and a further €350,000 to three XR projects. By Stephan Steininger • 2 min read
Luciana Viganò is a lawyer, game maker and President of the SGDA (Lezzilegal) People Luciana Viganò: A Lawyer Making Games, Making Politics She studied law, then founded her own studio to make games, then joined Switzerland’s game developer association. Today, Luciana Viganó is President of the SGDA – without giving up any of her other paths. By Pascal Wagner • 4 min read
Products ITFS Announces Details of GameZone And Nominations for Animated Games Award Germany Once again this year, games are a key part of the Internationale Trickfilmfestival Stuttgart (ITFS; Stuttgart International Festival of Animated Film. The festival will feature the well-known GameZone, which will showcase the five games nominated for the Animated Games Award Germany. By Stephan Steininger • 1 min read
Spain’s Minister of Culture, Ernest Urtasun (centre), also attended the Mad Games Show | Picture by Mad Games Show Business AEVI And DEV Are Thrilled With Visitor Numbers of Second Mad Games Show With over 2,000 visitors, the second Mad Games Show was a resounding success. The Spanish industry associations involved in the project, AEVI and DEV, are pleased and consider the event to be well established. By Stephan Steininger • 3 min read