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"Dishonored"-Entwickler baut auf "CryEngine"

Tim Pototzki
Tim Pototzki
November 05, 2013 – 1 min read

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"Dishonored"-Entwickler baut auf "CryEngine"
Bei "Dishonored" nutzten die Arkane Studios noch die "Unreal Engine 3". Nun wird offenbar die "CryEngine" eingesetzt © None

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