Alex Hutchinson: "Humour Is so Unfortunately Rare in Games" Marcel Kleffmann February 14, 2025 – 2 min read Share this post Revenge of the Savage Planet / Alex Hutchinson, Creative Director and Co-Founder of Raccoon Logic © Raccoon Logic / Hutchinson The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo Business Why Playruo Built a Cloud Gaming Solution for Publishers and Developers Playruo has raised €2.1 million in funding with the aim of becoming the leading platform for testing and sharing video games via streaming. We spoke to CEO and co-founder Fergus Leleu about cloud gaming, the company's growth, and its direct approach to publishers and developers. By Marcel Kleffmann • 5 min read Business Elizabeth Magie Award for Game Studies Students 2026 Accepts Submissions The AKGWDS is accepting submissions for the second issue of their Elizabeth Magie Awards now. The award celebrates outstanding Bachelor's and Master's theses in the field of Game Studies. By Pascal Wagner • 2 min read Group photo of the initiators of the Deutsche Gesellschaft für Spielwissenschaft at its founding in June 2025 (German Society for Game Science) © DGSW Campus German Society for Game Studies Accepts Members Now The German Society for Game Studies DGSW is now accepting membership applications. The society aims to make Game Studies an established institution in academic structures. By Pascal Wagner • 2 min read The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo Business Why Playruo Built a Cloud Gaming Solution for Publishers and Developers Playruo has raised €2.1 million in funding with the aim of becoming the leading platform for testing and sharing video games via streaming. We spoke to CEO and co-founder Fergus Leleu about cloud gaming, the company's growth, and its direct approach to publishers and developers. By Marcel Kleffmann • 5 min read Business Elizabeth Magie Award for Game Studies Students 2026 Accepts Submissions The AKGWDS is accepting submissions for the second issue of their Elizabeth Magie Awards now. The award celebrates outstanding Bachelor's and Master's theses in the field of Game Studies. By Pascal Wagner • 2 min read Products Netflix Launches Dedicated Children’s App Netflix Playground With Netflix Playground, the US streaming service has launched a dedicated app featuring games for children up to the age of 8, which is currently available primarily in English-speaking markets. A global launch is planned for the end of April. By Stephan Steininger • 2 min read Group photo of the initiators of the Deutsche Gesellschaft für Spielwissenschaft at its founding in June 2025 (German Society for Game Science) © DGSW Campus German Society for Game Studies Accepts Members Now The German Society for Game Studies DGSW is now accepting membership applications. The society aims to make Game Studies an established institution in academic structures. By Pascal Wagner • 2 min read Playruo © Playruo Business Playruo Wants to Become the Leading Platform for Testing and Sharing Games via Streaming Playruo has raised €2.1 million in funding, aiming to establish itself as the leading platform for testing and sharing video games via streaming. Backed by investors including Kameha Ventures and the Blast Club, the company has also announced a strategic partnership with PulluP. By Marcel Kleffmann • 3 min read Insights French Games Market is Growing Thanks to Hardware and Mobile Games In 2025, sales of games hardware and software in France totalled €5.856 billion. This is according to a new report by the French industry association SELL. The segments performed very differently, and in one of them France even outperformed Germany. By Stephan Steininger • 3 min read
The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo Business Why Playruo Built a Cloud Gaming Solution for Publishers and Developers Playruo has raised €2.1 million in funding with the aim of becoming the leading platform for testing and sharing video games via streaming. We spoke to CEO and co-founder Fergus Leleu about cloud gaming, the company's growth, and its direct approach to publishers and developers. By Marcel Kleffmann • 5 min read
Business Elizabeth Magie Award for Game Studies Students 2026 Accepts Submissions The AKGWDS is accepting submissions for the second issue of their Elizabeth Magie Awards now. The award celebrates outstanding Bachelor's and Master's theses in the field of Game Studies. By Pascal Wagner • 2 min read
Group photo of the initiators of the Deutsche Gesellschaft für Spielwissenschaft at its founding in June 2025 (German Society for Game Science) © DGSW Campus German Society for Game Studies Accepts Members Now The German Society for Game Studies DGSW is now accepting membership applications. The society aims to make Game Studies an established institution in academic structures. By Pascal Wagner • 2 min read
The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo Business Why Playruo Built a Cloud Gaming Solution for Publishers and Developers Playruo has raised €2.1 million in funding with the aim of becoming the leading platform for testing and sharing video games via streaming. We spoke to CEO and co-founder Fergus Leleu about cloud gaming, the company's growth, and its direct approach to publishers and developers. By Marcel Kleffmann • 5 min read
Business Elizabeth Magie Award for Game Studies Students 2026 Accepts Submissions The AKGWDS is accepting submissions for the second issue of their Elizabeth Magie Awards now. The award celebrates outstanding Bachelor's and Master's theses in the field of Game Studies. By Pascal Wagner • 2 min read
Products Netflix Launches Dedicated Children’s App Netflix Playground With Netflix Playground, the US streaming service has launched a dedicated app featuring games for children up to the age of 8, which is currently available primarily in English-speaking markets. A global launch is planned for the end of April. By Stephan Steininger • 2 min read
Group photo of the initiators of the Deutsche Gesellschaft für Spielwissenschaft at its founding in June 2025 (German Society for Game Science) © DGSW Campus German Society for Game Studies Accepts Members Now The German Society for Game Studies DGSW is now accepting membership applications. The society aims to make Game Studies an established institution in academic structures. By Pascal Wagner • 2 min read
Playruo © Playruo Business Playruo Wants to Become the Leading Platform for Testing and Sharing Games via Streaming Playruo has raised €2.1 million in funding, aiming to establish itself as the leading platform for testing and sharing video games via streaming. Backed by investors including Kameha Ventures and the Blast Club, the company has also announced a strategic partnership with PulluP. By Marcel Kleffmann • 3 min read
Insights French Games Market is Growing Thanks to Hardware and Mobile Games In 2025, sales of games hardware and software in France totalled €5.856 billion. This is according to a new report by the French industry association SELL. The segments performed very differently, and in one of them France even outperformed Germany. By Stephan Steininger • 3 min read