From 14 to 16 November 2024, Berlin's Alte Münze will be transformed into a games hub, bringing together industry experts, developers and gaming fans. The key points of the Games Ground Berlin 2024 programme have been set.

This year's Games Ground will bring together industry experts, developers and gaming fans under one roof at Berlin's Alte Münze from 14 to 16 November 2024. The Business Ground, the B2B track, will take place over two days on 14 and 15 November, while the Games Ground will close the festival on 16 November. The Business Ground will be open from 9:00 to 18:30 on both days. Networking events will take place from 18:30 to 23:00.

The key details of the programme have now been finalised. Over 100 speakers from companies such as Ubisoft, Larian Studios, Supercell, Team17, Kwalee, Unity, CD Projekt Red, Innogames, Arrowhead, Playstation, Crytek, Godot and more will share their insights across four stages in talks, panel discussions and masterclasses. Topics will include development, design, community, marketing, business and AI. In addition to the Meet To Match platform, there will be a three-day online and offline matchmaking platform with over 40 publishers/investors and 80+ curated studios from around the world, offering online and in-person matchmaking. And there will be a Global Matchmaking Event, connecting indie studios with publishers and VCs from over 20 countries, including regions such as EMEA, LATAM, APAC and North America.

Attendees can schedule sessions with over 40 mentors and take part in open table discussions, as well as one-to-one sessions with recruitment, career and personal development experts supported by 8Bit and Skillsearch. Participants can pitch their projects in pitch competitions. Over 60 local and international game showcases from indie developers, publishers and students, while another showcase area will feature immersive XR presentations from local and international creators. An Indie Award is also planned. All exhibitors will participate in the Games Ground Steam Sale.

Excerpts from the B2B programme: - Talk "10 Empty Slides" with Rami Ismail - Panel "Women in Indie - Perspectives, Challenges, and Opportunities" with Charlotte Cook (Team17), Ranj Vekaria (Curve Games), Megan Garrett (Lively Studio), Nina Mackie (wegame2) - Talk "Creativity and Originality in Game Design" by Fawzi Mesmar (Ubisoft) - Talk "How to F*ck Up Your Console Launch Before You Even Start Porting" with Joni Lappalainen (Dreamloop Games Oy) - Panel "Press F to Empathize: The Importance of Social Skills for Producers" with Rüdiger Brandis (Playing History), Marilena Cassetta (Crytek), Lucas Maria Blatz (Deck13), Nicole Stegmann (Flying Sheep Studios) - Talk "Creating a Game Solo" with René Rother (Children of the Sun) - Panel "Artistic Alchemy: Transforming Emotions and Abstract Concepts into Stunning Visuals" with Jane Katsubo (Larian Studios), Emily McGregor (Arrowhead), Onat Hekimoglu (Slow Bros) & Wooga - Talk "Emphasizing Connection: Community Management at CD Projekt Red" with Carolin Wendt & Ryan Schou (CD Projekt Red) - Workshop "Exploring Godot: A Quickstart Guide to Game Development" with André Buse (Godot Engine) - Talk "Advanced Content Management with Unity: Live Updates Across Platforms" with Attilio Carotenuto (Unity)


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