Impressions from Future and Reality of Gaming 2024 Pascal Wagner October 14, 2024 – 2 min read Share this post The site of Future and Reality of Gaming just before the start on Friday. © Rudolf Inderst (source: Nintendo GSA) Campus New Zelda Anthology Book Calls for Methodology Texts Game studies researchers Phillip Brandes, Carolin Puckhaber and Anja Gödl have launched a new call for a book that wants to demonstrate the vast possibilities of game studies methodology by example of researching The Legend of Zelda. By Pascal Wagner • 1 min read (Photos: Manouchehr Shamsrizi) Campus gamelab.berlin and Ulisses Spiele Cooperate for PnP-Based Math Learning Game LIRA The DATI Innovation Sprint by gamelab.berlin and Ulisses Spiele have formed a consortium for a project by Manouchehr Shamsrizi: LIRA, a role-playing system that helps teach math and treat dyscalculia. By Pascal Wagner • 1 min read Campus Finnish Society for Game Research and Neogames Award Best Game Studies Theses In their 2026 Game Thesis Competition, the Finnish Society for Game Research and games hub Neogames honoured Vilma Varismaa and Mikko Korpela from Tampere University as well as Sina Berger from the South-Eastern Finland University of Applied Sciences. By Pascal Wagner • 1 min read Events Showcases and Steam Events to Submit To Which showcases are coming up that you can submit your game to? Check it out here in the GamesMarket Showcase Calendar. By Team GamesMarket • 2 min read Gothic 1 Remake (c) THQ Nordic Products Gothic 1 Remake Sells 500,000 Copies in One Week THQ Nordic welcomes half a million nameless heroes: Gothic 1 Remake sold 500,000 copies in its first week. Alkimia Interactive and THQ Nordic are delighted with this strong start. By Marcel Kleffmann • 2 min read The roundtables at First Playable 2026 were well attended (c) GamesMarket MK Business First Playable 2026 in Florence: A Look Inside First Playable 2026, Italy's leading B2B event for the local games industry, has been taking place in Florence since 10 June. Here's an overview of the event, which aims to raise the profile of games bearing the 'Made in Italy' label. By Marcel Kleffmann • 7 min read (source: Nintendo GSA) Campus New Zelda Anthology Book Calls for Methodology Texts Game studies researchers Phillip Brandes, Carolin Puckhaber and Anja Gödl have launched a new call for a book that wants to demonstrate the vast possibilities of game studies methodology by example of researching The Legend of Zelda. By Pascal Wagner • 1 min read Fachkräfteliga © KielRegion Gunnar Dethlefsen Business G+ Recruiting & Employer Branding: Gaming and Esports in HR To attract new skilled workers and make companies more appealing to applicants, HR departments are turning to gaming and esports, beyond mere gamification. This serves as an effective employer branding strategy, as demonstrated by the following projects and initiatives. By Marcel Kleffmann • 15 min read Game Studies Watchlist 2026 #23 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's topics include a video essay on Lara Croft, Women in Games and the intersection of war and gaming through history. By Pascal Wagner • 4 min read
(source: Nintendo GSA) Campus New Zelda Anthology Book Calls for Methodology Texts Game studies researchers Phillip Brandes, Carolin Puckhaber and Anja Gödl have launched a new call for a book that wants to demonstrate the vast possibilities of game studies methodology by example of researching The Legend of Zelda. By Pascal Wagner • 1 min read
(Photos: Manouchehr Shamsrizi) Campus gamelab.berlin and Ulisses Spiele Cooperate for PnP-Based Math Learning Game LIRA The DATI Innovation Sprint by gamelab.berlin and Ulisses Spiele have formed a consortium for a project by Manouchehr Shamsrizi: LIRA, a role-playing system that helps teach math and treat dyscalculia. By Pascal Wagner • 1 min read
Campus Finnish Society for Game Research and Neogames Award Best Game Studies Theses In their 2026 Game Thesis Competition, the Finnish Society for Game Research and games hub Neogames honoured Vilma Varismaa and Mikko Korpela from Tampere University as well as Sina Berger from the South-Eastern Finland University of Applied Sciences. By Pascal Wagner • 1 min read
Events Showcases and Steam Events to Submit To Which showcases are coming up that you can submit your game to? Check it out here in the GamesMarket Showcase Calendar. By Team GamesMarket • 2 min read
Gothic 1 Remake (c) THQ Nordic Products Gothic 1 Remake Sells 500,000 Copies in One Week THQ Nordic welcomes half a million nameless heroes: Gothic 1 Remake sold 500,000 copies in its first week. Alkimia Interactive and THQ Nordic are delighted with this strong start. By Marcel Kleffmann • 2 min read
The roundtables at First Playable 2026 were well attended (c) GamesMarket MK Business First Playable 2026 in Florence: A Look Inside First Playable 2026, Italy's leading B2B event for the local games industry, has been taking place in Florence since 10 June. Here's an overview of the event, which aims to raise the profile of games bearing the 'Made in Italy' label. By Marcel Kleffmann • 7 min read
(source: Nintendo GSA) Campus New Zelda Anthology Book Calls for Methodology Texts Game studies researchers Phillip Brandes, Carolin Puckhaber and Anja Gödl have launched a new call for a book that wants to demonstrate the vast possibilities of game studies methodology by example of researching The Legend of Zelda. By Pascal Wagner • 1 min read
Fachkräfteliga © KielRegion Gunnar Dethlefsen Business G+ Recruiting & Employer Branding: Gaming and Esports in HR To attract new skilled workers and make companies more appealing to applicants, HR departments are turning to gaming and esports, beyond mere gamification. This serves as an effective employer branding strategy, as demonstrated by the following projects and initiatives. By Marcel Kleffmann • 15 min read
Game Studies Watchlist 2026 #23 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's topics include a video essay on Lara Croft, Women in Games and the intersection of war and gaming through history. By Pascal Wagner • 4 min read