Games-Investmentmarkt nach Zynga-IPO in Schieflage Tim Pototzki July 17, 2013 – 1 min read Share this post Weniger Übernahmen, mehr Beteiligungen: Der Games-Investmentmarkt befindet sich laut Digi-Capital in Schieflage © Creatas Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read Business G+ Refactor Layoffs: The End of FIFA Games or the Beginning of a New Partnership with Electronic Arts? According to U.S. media reports, Refactor Games, co-developer of Netflix’s FIFA game for the World Cup, has laid off 85% of its workforce. Therefore the end of its partnership with EA remains a financial disaster for FIFA, one that only could potentially be reassessed by the investors behind EA. By Stephan Steininger • 3 min read Business Razer Strengthens Its Creator Business and Acquires StreamElements Razer has acquired all of StreamElements’ assets from Live Momentum. Operations are set to continue as usual, and StreamElements will remain a separate brand. Razer has nevertheless strengthened its position in the creator market. By Stephan Steininger • 1 min read ByteRockers' at their recent party at Zeiss Großplanetarium Berlin (Kira Cesnik) gamescom ByteRockers' Shows gamescom 2026 Lineup Berlin indie publisher ByteRockers' has announced its full gamescom lineup. Four titles will be shown on the showfloor, one only behind closed doors, namely Neo Berlin 2087 by Elysium Game Studio. By Pascal Wagner • gamescom Full Raw Talent Booth Lineup for gamescom 2026 The Raw Talent booth brings 81 games from university students around Central and Northern Europe to the gamescom expo hall. It's organised by the German Society for Game Studies (DGSW). By Pascal Wagner • 2 min read Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read Business G+ Refactor Layoffs: The End of FIFA Games or the Beginning of a New Partnership with Electronic Arts? According to U.S. media reports, Refactor Games, co-developer of Netflix’s FIFA game for the World Cup, has laid off 85% of its workforce. Therefore the end of its partnership with EA remains a financial disaster for FIFA, one that only could potentially be reassessed by the investors behind EA. By Stephan Steininger • 3 min read Sir, We Have an Orc Problem © Mumpitz Games Products Sir, We Have an Orc Problem A minimalist tower defense game in which you face tens of thousands of orcs all at once - that's Sir, We Have an Orc Problem. Developed in just four months, the game has been a huge success for Mumpitz Games, a small studio based in Winterhausen, Germany. By Marcel Kleffmann • 2 min read Unbeatable © D-Cell Games and Playstack Products Unbeatable From D-Cell Games and Playstack comes Unbeatable, a rhythm adventure set in a world where music is illegal. It is both a narrative experience and an engaging arcade rhythm game with an extraordinary audiovisual impact. By Marcel Kleffmann • 4 min read
Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read
Business G+ Refactor Layoffs: The End of FIFA Games or the Beginning of a New Partnership with Electronic Arts? According to U.S. media reports, Refactor Games, co-developer of Netflix’s FIFA game for the World Cup, has laid off 85% of its workforce. Therefore the end of its partnership with EA remains a financial disaster for FIFA, one that only could potentially be reassessed by the investors behind EA. By Stephan Steininger • 3 min read
Business Razer Strengthens Its Creator Business and Acquires StreamElements Razer has acquired all of StreamElements’ assets from Live Momentum. Operations are set to continue as usual, and StreamElements will remain a separate brand. Razer has nevertheless strengthened its position in the creator market. By Stephan Steininger • 1 min read
ByteRockers' at their recent party at Zeiss Großplanetarium Berlin (Kira Cesnik) gamescom ByteRockers' Shows gamescom 2026 Lineup Berlin indie publisher ByteRockers' has announced its full gamescom lineup. Four titles will be shown on the showfloor, one only behind closed doors, namely Neo Berlin 2087 by Elysium Game Studio. By Pascal Wagner •
gamescom Full Raw Talent Booth Lineup for gamescom 2026 The Raw Talent booth brings 81 games from university students around Central and Northern Europe to the gamescom expo hall. It's organised by the German Society for Game Studies (DGSW). By Pascal Wagner • 2 min read
Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read
Business G+ Refactor Layoffs: The End of FIFA Games or the Beginning of a New Partnership with Electronic Arts? According to U.S. media reports, Refactor Games, co-developer of Netflix’s FIFA game for the World Cup, has laid off 85% of its workforce. Therefore the end of its partnership with EA remains a financial disaster for FIFA, one that only could potentially be reassessed by the investors behind EA. By Stephan Steininger • 3 min read
Sir, We Have an Orc Problem © Mumpitz Games Products Sir, We Have an Orc Problem A minimalist tower defense game in which you face tens of thousands of orcs all at once - that's Sir, We Have an Orc Problem. Developed in just four months, the game has been a huge success for Mumpitz Games, a small studio based in Winterhausen, Germany. By Marcel Kleffmann • 2 min read
Unbeatable © D-Cell Games and Playstack Products Unbeatable From D-Cell Games and Playstack comes Unbeatable, a rhythm adventure set in a world where music is illegal. It is both a narrative experience and an engaging arcade rhythm game with an extraordinary audiovisual impact. By Marcel Kleffmann • 4 min read