Hohe Kosten bremsen Downloadgeschäft Tim Pototzki November 29, 2005 – 1 min read Share this post Business Scale the Support around the Need of Each Game Advertorial | Anthony Crouts, Senior Director of Brand Marketing at Level Infinite, talks about Level Infinite working with numerous partners, whilst always keeping the needs of the studios and games in mind. By Team GamesMarket • 3 min read gamescom Meshy at gamescom: Generative 3D Under Production Conditions Advertorial | The business area is open — and runs through Friday only. At Hall 3.2, Stand A040, Meshy is on site with live demos and the team behind them. The conversation worth having there is not about the models — it is about what generative 3D changes for studios. By Meshy.ai • 1 min read Business Durable Advantage: Chris Hewish's New Book Debuts at gamescom 2026 Advertorial | Every year, gamescom fills with trailers, hardware reveals, and platform announcements. This year, Xsolla President Chris Hewish is bringing something the show floor rarely sees: a business book. By Xsolla • 3 min read Group booths such as the Indie Arena Booth are partly responsible for the extraordinary increase in the number of exhibitors (Picture: GamesMarket) gamescom Record Number of Gamescom Exhibitors Rises to Over 1,700 Companies The record number of exhibitors at gamescom 2026 turned out to be even higher than expected: Thanks to numerous registrations from group participants, the number of participating companies ultimately rose to 1,700. By Stephan Steininger • 1 min read Business Scale the Support around the Need of Each Game Advertorial | Anthony Crouts, Senior Director of Brand Marketing at Level Infinite, talks about Level Infinite working with numerous partners, whilst always keeping the needs of the studios and games in mind. By Team GamesMarket • 3 min read gamescom Meshy at gamescom: Generative 3D Under Production Conditions Advertorial | The business area is open — and runs through Friday only. At Hall 3.2, Stand A040, Meshy is on site with live demos and the team behind them. The conversation worth having there is not about the models — it is about what generative 3D changes for studios. By Meshy.ai • 1 min read Business Durable Advantage: Chris Hewish's New Book Debuts at gamescom 2026 Advertorial | Every year, gamescom fills with trailers, hardware reveals, and platform announcements. This year, Xsolla President Chris Hewish is bringing something the show floor rarely sees: a business book. By Xsolla • 3 min read Mascha Ermakova on stage with her keynote (Isabel Grünberg) Events First Games for Peace Mixer Concludes on Cologne Organised and sponsored by Neoludic Games, the Film- und Medienstiftung NRW, and Spellgarden Games and with the support of GAME:IN, the Games for Peace Mixer concluded yesterday evening in Cologne with 90 attendants and 10 games. By Pascal Wagner • 1 min read E-Paper gamescom daily 2026 #1 The official gamescom daily magazine for 26 August 2026, presented by GamesMarket. Topics include country booth first-timers and highlights, a recap of gamescom dev, C-Level interviews as well as, of course, the ever-important hall plans. By Pascal Wagner • 2 min read
Business Scale the Support around the Need of Each Game Advertorial | Anthony Crouts, Senior Director of Brand Marketing at Level Infinite, talks about Level Infinite working with numerous partners, whilst always keeping the needs of the studios and games in mind. By Team GamesMarket • 3 min read
gamescom Meshy at gamescom: Generative 3D Under Production Conditions Advertorial | The business area is open — and runs through Friday only. At Hall 3.2, Stand A040, Meshy is on site with live demos and the team behind them. The conversation worth having there is not about the models — it is about what generative 3D changes for studios. By Meshy.ai • 1 min read
Business Durable Advantage: Chris Hewish's New Book Debuts at gamescom 2026 Advertorial | Every year, gamescom fills with trailers, hardware reveals, and platform announcements. This year, Xsolla President Chris Hewish is bringing something the show floor rarely sees: a business book. By Xsolla • 3 min read
Group booths such as the Indie Arena Booth are partly responsible for the extraordinary increase in the number of exhibitors (Picture: GamesMarket) gamescom Record Number of Gamescom Exhibitors Rises to Over 1,700 Companies The record number of exhibitors at gamescom 2026 turned out to be even higher than expected: Thanks to numerous registrations from group participants, the number of participating companies ultimately rose to 1,700. By Stephan Steininger • 1 min read
Business Scale the Support around the Need of Each Game Advertorial | Anthony Crouts, Senior Director of Brand Marketing at Level Infinite, talks about Level Infinite working with numerous partners, whilst always keeping the needs of the studios and games in mind. By Team GamesMarket • 3 min read
gamescom Meshy at gamescom: Generative 3D Under Production Conditions Advertorial | The business area is open — and runs through Friday only. At Hall 3.2, Stand A040, Meshy is on site with live demos and the team behind them. The conversation worth having there is not about the models — it is about what generative 3D changes for studios. By Meshy.ai • 1 min read
Business Durable Advantage: Chris Hewish's New Book Debuts at gamescom 2026 Advertorial | Every year, gamescom fills with trailers, hardware reveals, and platform announcements. This year, Xsolla President Chris Hewish is bringing something the show floor rarely sees: a business book. By Xsolla • 3 min read
Mascha Ermakova on stage with her keynote (Isabel Grünberg) Events First Games for Peace Mixer Concludes on Cologne Organised and sponsored by Neoludic Games, the Film- und Medienstiftung NRW, and Spellgarden Games and with the support of GAME:IN, the Games for Peace Mixer concluded yesterday evening in Cologne with 90 attendants and 10 games. By Pascal Wagner • 1 min read
E-Paper gamescom daily 2026 #1 The official gamescom daily magazine for 26 August 2026, presented by GamesMarket. Topics include country booth first-timers and highlights, a recap of gamescom dev, C-Level interviews as well as, of course, the ever-important hall plans. By Pascal Wagner • 2 min read