Immanitas nimmt Blue Shadow Games unter Vertrag Tim Pototzki January 09, 2013 – 1 min read Share this post Christian Sauerteig, CEO von Immanitas © None Publishing No Man’s Sky, Dome Keeper and Sifu Release on iOS During Apple’s App Store Indie Games Week With seven new, high-profile indie games, Apple is not only celebrating App Store Indie Games Week from today, but is also supporting business models other than the traditional free-to-play model. By Stephan Steininger • 2 min read Beltfed © Hello World Studios, Hooded Horse Publishing Hooded Horse Signed Beltfed Hooded Horse's portfolio of strategic and tactical games is growing. The publisher has secured the rights to Beltfed from Hello World Studios in the UK. Following the announcement, the game was added to over 200,000 wishlists within two weeks. By Marcel Kleffmann • 3 min read Square Enix Collective © Square Enix Publishing Square Enix Collective Revived After several years away, Square Enix Collective has returned. This global division of Square Enix Ltd provides independent game developers with funding, investment and publishing support. By Marcel Kleffmann • 1 min read Xbox (c) Microsoft Products Xbox Cloud Gaming Playtime is Being Tested Xbox Cloud Gaming is now trialling a playtime model. Players can purchase hours of cloud gaming time without the need for an active Xbox Game Pass subscription. By Marcel Kleffmann • 1 min read Campus Game Studies Watchlist 2026 #39 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's topics include horror studies, a critical deconstruction of game studies and more. By Rudolf Inderst • 3 min read Business How Studios are Transitioning Distribution from Corporate Parent to Service Layers In his latest update, industry expert Zoran Roso analyses how gaming's traditional, vertically integrated publishing model is fracturing into a modular "service layer", transforming what was once an all-encompassing corporate parent into an à la carte operational utility. By Zoran Roso • 4 min read Silver Pines (c) Wych Elm / Team17 Products Silver Pines Developed by Wych Elm and published by Team17, Silver Pines sees players begin a descent into the dreaded darkness. This classic survival horror game features a tense atmosphere and a Metroidvania-style experience. By Marcel Kleffmann • 4 min read Daily GamesMarket Daily - 22 October 2026: BioWare Closure, Spiel Essen, Steam Charts, ITFS, Side Acquires Roboto Bioware's imminent closure by EA is the topic of the day. We've also compiled the news from the kick-off at Spiel Essen 2026, as well as our weekly exclusive Steam charts. By Team GamesMarket • 6 min read Roblox: Rapid Trend Adaptation, Strong Concentration on a Small Number of Experiences Newzoo and GEEIQ have published a joint report on Roblox and what the maturing of its audience means for games publishers. Not every genre is affected to the same extent, and so far only a few publishers have ventured onto Roblox. By Stephan Steininger • 1 min read
Publishing No Man’s Sky, Dome Keeper and Sifu Release on iOS During Apple’s App Store Indie Games Week With seven new, high-profile indie games, Apple is not only celebrating App Store Indie Games Week from today, but is also supporting business models other than the traditional free-to-play model. By Stephan Steininger • 2 min read
Beltfed © Hello World Studios, Hooded Horse Publishing Hooded Horse Signed Beltfed Hooded Horse's portfolio of strategic and tactical games is growing. The publisher has secured the rights to Beltfed from Hello World Studios in the UK. Following the announcement, the game was added to over 200,000 wishlists within two weeks. By Marcel Kleffmann • 3 min read
Square Enix Collective © Square Enix Publishing Square Enix Collective Revived After several years away, Square Enix Collective has returned. This global division of Square Enix Ltd provides independent game developers with funding, investment and publishing support. By Marcel Kleffmann • 1 min read
Xbox (c) Microsoft Products Xbox Cloud Gaming Playtime is Being Tested Xbox Cloud Gaming is now trialling a playtime model. Players can purchase hours of cloud gaming time without the need for an active Xbox Game Pass subscription. By Marcel Kleffmann • 1 min read
Campus Game Studies Watchlist 2026 #39 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's topics include horror studies, a critical deconstruction of game studies and more. By Rudolf Inderst • 3 min read
Business How Studios are Transitioning Distribution from Corporate Parent to Service Layers In his latest update, industry expert Zoran Roso analyses how gaming's traditional, vertically integrated publishing model is fracturing into a modular "service layer", transforming what was once an all-encompassing corporate parent into an à la carte operational utility. By Zoran Roso • 4 min read
Silver Pines (c) Wych Elm / Team17 Products Silver Pines Developed by Wych Elm and published by Team17, Silver Pines sees players begin a descent into the dreaded darkness. This classic survival horror game features a tense atmosphere and a Metroidvania-style experience. By Marcel Kleffmann • 4 min read
Daily GamesMarket Daily - 22 October 2026: BioWare Closure, Spiel Essen, Steam Charts, ITFS, Side Acquires Roboto Bioware's imminent closure by EA is the topic of the day. We've also compiled the news from the kick-off at Spiel Essen 2026, as well as our weekly exclusive Steam charts. By Team GamesMarket • 6 min read
Roblox: Rapid Trend Adaptation, Strong Concentration on a Small Number of Experiences Newzoo and GEEIQ have published a joint report on Roblox and what the maturing of its audience means for games publishers. Not every genre is affected to the same extent, and so far only a few publishers have ventured onto Roblox. By Stephan Steininger • 1 min read