Immanitas sichert sich "Ong bak"-Rechte Tim Pototzki November 19, 2012 – 1 min read Share this post "Ong-bak Tri" soll für PC, Konsolen und mobile Plattformen erscheinen © None Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read Matt Bromberg, President and CEO, Unity Development Unity Announces Release of Unity 7 For Q1 2027 At Unite in Seoul, Unity unveiled the roadmap for the release of Unity 7. The beta is set to launch in December. The release is scheduled for Q1 2027. By Stephan Steininger • 1 min read The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read Campus Game Studies Watchlist 2026 #30 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on music, Australian game history, Dead Space and more. By Rudolf Inderst • 3 min read (MFG) Funding Games & Gamification in Healthcare Funding Initiative Goes gamescom The seed funding initiative GiG by MFG and BIOPRO Baden-Württemberg is coming to the "The Länd" booth at gamescom. Applications for the games x healthcare initiative can be submitted until 31 January 2027. By Pascal Wagner • 1 min read Business The $55 Billion Paradigm Shift: How PIF's Record EA Buyout Redefines Soft Power, Capital Allocation, and AAA Publishing In his latest ‘Zoran’s Update’, experiences industry manager and marketeer Zoran Roso examines the implications of the Electronic Arts takeover and how the deal could rewrite the rules of AAA publishing. By Zoran Roso • 5 min read (Background: KoelnMesse) gamescom Arriving at gamescom: Your Guide for Train, Plane and Car Your gamescom experience starts long before the fair begins, and arriving at the event can be an adventure in and of itself. To make your arrival smoother, we collected the best and easiest way to arrive, whether you come by train, by airplane or by car. By Pascal Wagner • 5 min read Prelude Dark Pain © Quickfire Games Products Prelude Dark Pain With their debut game Prelude Dark Pain, Spanish indie studio Quickfire Games is entering the world of tactical RPGs. The game's art style is sure to catch the eye. But that's not all! By Marcel Kleffmann • 5 min read Daedalic Entertainment's New Visual Identity © Daedalic Entertainment Business Daedalic Entertainment's New Visual Identity and August Showcase Daedalic Entertainment has unveiled its new visual identity and announced that its "Daedalic Days - Late at Night" showcase will be broadcast on Twitch and YouTube on 13 August. The showcase will feature sneak peeks of new titles from independent development teams. By Marcel Kleffmann • 2 min read
Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read
Matt Bromberg, President and CEO, Unity Development Unity Announces Release of Unity 7 For Q1 2027 At Unite in Seoul, Unity unveiled the roadmap for the release of Unity 7. The beta is set to launch in December. The release is scheduled for Q1 2027. By Stephan Steininger • 1 min read
The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read
Campus Game Studies Watchlist 2026 #30 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on music, Australian game history, Dead Space and more. By Rudolf Inderst • 3 min read
(MFG) Funding Games & Gamification in Healthcare Funding Initiative Goes gamescom The seed funding initiative GiG by MFG and BIOPRO Baden-Württemberg is coming to the "The Länd" booth at gamescom. Applications for the games x healthcare initiative can be submitted until 31 January 2027. By Pascal Wagner • 1 min read
Business The $55 Billion Paradigm Shift: How PIF's Record EA Buyout Redefines Soft Power, Capital Allocation, and AAA Publishing In his latest ‘Zoran’s Update’, experiences industry manager and marketeer Zoran Roso examines the implications of the Electronic Arts takeover and how the deal could rewrite the rules of AAA publishing. By Zoran Roso • 5 min read
(Background: KoelnMesse) gamescom Arriving at gamescom: Your Guide for Train, Plane and Car Your gamescom experience starts long before the fair begins, and arriving at the event can be an adventure in and of itself. To make your arrival smoother, we collected the best and easiest way to arrive, whether you come by train, by airplane or by car. By Pascal Wagner • 5 min read
Prelude Dark Pain © Quickfire Games Products Prelude Dark Pain With their debut game Prelude Dark Pain, Spanish indie studio Quickfire Games is entering the world of tactical RPGs. The game's art style is sure to catch the eye. But that's not all! By Marcel Kleffmann • 5 min read
Daedalic Entertainment's New Visual Identity © Daedalic Entertainment Business Daedalic Entertainment's New Visual Identity and August Showcase Daedalic Entertainment has unveiled its new visual identity and announced that its "Daedalic Days - Late at Night" showcase will be broadcast on Twitch and YouTube on 13 August. The showcase will feature sneak peeks of new titles from independent development teams. By Marcel Kleffmann • 2 min read