The measures are primarily related to a previous release delay of the Star Trek game. “Star Trek: Voyager – Across the Unknown was previously planned for the end of 2025 and the release date was delayed to February 18, 2026. The extended development period and the delayed revenue as a consequence of the deferred launch is financed by a combination of previously published German public funding and the new project financing,” says Harald Riegler, CEO of Jumpgate. “With the expanded loan facility from Triple Dragon, we also get the opportunity to add liquidity when needed during the year.” With these two measures, the company is looking forward to an exciting start to 2026, especially as a commissioned project by Jumpgate subsidiary Tivola, announced in December, is due to be released at the end of the first quarter.

Specifically, it was agreed with Triple Dragon to increase the existing credit line from currently €280,000 to €627,000. However, utilisation is linked to milestone payments from existing development contracts. Interest of 2.25 per cent per annum will be charged on the additional loans. Repayment is to take place in December at the latest. As part of the increase in the credit line, Triple Dragon also receives the right, but not the obligation, to acquire newly issued shares worth around SEK 2 million, which could result in a dilution of shares and votes of up to around 7.5 per cent.

The second component is a closing project financing of SEK 2 million, equivalent to EUR 180,000, which was agreed with shareholders Alexander Ivarsson and Jimmy Jönsson.

Last but not least, the Board of Directors has decided to issue a convertible bond to ATO Consulting. This involves just under 280,000 shares and a volume of just under SEK 490,000, equivalent to around EUR 46,000. According to the company, the background and motivation for this are to reduce debt and pay consulting fees while securing liquidity.


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Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.
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