After two years, the Polish Agency for Enterprise Development (PARP) and the Game Industry Conference (GIC) have presented a new version of their report: “The Game Industry of Poland Report 2025” offers a comprehensive and updated picture of the Polish games industry, which is ahead of the German games industry in many respects. However, the report also shows that the global crisis in gaming has not left Poland's gaming industry unscathed.

Looking at the key figure of sales, Poland's developers and publishers had to endure two lean years from 2022 to 2024. In both years, industry sales fell by 8% to 5.52 billion zloty, equivalent to 1.3 billion euros. The figures refer to the companies' sales and not to sales of games in Poland.

According to the authors, one important reason for the decline is the industry's production cycles. Techland and CD Projekt Red generated sales and revenue peaks in the past year with Dying Light 2 and Cyberpunk 2077, which will not be easy to repeat. However, the report also sees the effects of the global crisis in the industry on the Polish market. Access to capital has become more difficult, and delayed payments, cost-cutting measures, and project cancellations have affected far more than just one Polish game and one Polish studio.

 Nevertheless, Poland's gaming industry remains strong. According to the report, there are currently 824 game studios and publishers in Poland. They employ 14,568 people. Women account for 24.5% of the workforce, while foreign workers make up just under 15% of Poland's gaming industry. Another interesting fact is that almost 97% of all Polish productions are sold outside Poland. 

The full report is available on the GIC website.


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Written by

Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.