"Minecraft" auf fünf Mio. Smartphones Stephan Steininger December 18, 2012 – 1 min read Share this post Gemessen am kommerziellen Erfolg, schuf Markus "Notch" Persson (Archivbild) mit "Minecraft" so etwas wie das "Blair Witch Projekt" der Gamesbranche © GDC (GAMEinander e.V.) Campus GAMEinander Association for Students Now Accepts Members The GAMEinander e.V. for students and trainees in game development in Germany is now accepting members. The association offers networking, pitching and funding help and other peer-to-peer assistance. By Pascal Wagner • 1 min read Development Self-Publishing Framework: What SpielFabrique Wants to Offer With a new accelerator concept, SpielFabrique offers advice on self-publishing in a new sprint-focused online program. We spoke to Project Manager Matthes Lindner about the course, self-publishing as a skill even when signing a publisher, and the costs of an accelerator program. By Pascal Wagner • 4 min read Business Womenize! Announces NRW Chapter, Applications for Masterclass in Leipzig Open With a new event one day before German Developer Award (Deutscher Entwicklerpreis, DEP) 2026 in Cologne, Womenize! is expanding. Applications for the Masterclasses on 24 November at R42 in Leipzig are open now as well. By Pascal Wagner • 1 min read Esports ThinkGameful! Releases Strategy Paper on Saudi Arabia’s Role in Esports The think tank ThinkGameful!, founded by Timo Schöber, has published a comprehensive, critical strategy paper on Saudi Arabia’s role in esports. Whilst the economic benefits for those involved in esports are real, the paper argues that these cannot compensate for the ethical concerns. By Stephan Steininger • 2 min read Chairs of the GAMEinander e.V.: Veronika Gasser and Junes Albert (GAMEinander) People Interview: How A Student Association Wants to Make Entering the Industry Easier The new game student association GAMEinander brings together the next generations of game devs from all around Germany. We spoke to chairs Veronika Gasser and Junes Albert about the need for students to associate, cooperating with the DGSW and providing support in a changing games landscape. By Pascal Wagner • 5 min read (GAMEinander e.V.) Campus GAMEinander Association for Students Now Accepts Members The GAMEinander e.V. for students and trainees in game development in Germany is now accepting members. The association offers networking, pitching and funding help and other peer-to-peer assistance. By Pascal Wagner • 1 min read Phantom Blade Zero © S-Game Products Phantom Blade Zero Sold Over 4 Million Copies Chinese studio S-Game has reported strong sales figures for Phantom Blade Zero. The action role-playing game sold over 4 million copies in just 72 hours. By Marcel Kleffmann • 1 min read This team photo was taken in January 2022 at the launch of Nagoshi Studio. Toshihiro Nagoshi can be seen in the bottom row, second from the right © Daisuke_Komori (NetEase) Business Nagoshi Studio Finally Closed Nagoshi Studio, founded by Yakuza series creator Toshihiro Nagoshi, has closed down. Prior to this, media reports had suggested that NetEase Games was planning to stop funding the studio. By Marcel Kleffmann • 1 min read Stefanía Halldórsdóttir, CEO and Ásgeir Kröyer, CFO at Nordisk Games © Nordisk Games People Nordisk Games Appoints Stefanía Halldórsdóttir as CEO and Ásgeir Kröyer as CFO Alongside their existing leadership roles at Avalanche Studios Group, Stefanía Halldórsdóttir and Ásgeir Kröyer will assume leadership positions at Nordisk Games Group, following Allan Mathson Hansen's concluding tenure as interim CEO. By Marcel Kleffmann • 1 min read
(GAMEinander e.V.) Campus GAMEinander Association for Students Now Accepts Members The GAMEinander e.V. for students and trainees in game development in Germany is now accepting members. The association offers networking, pitching and funding help and other peer-to-peer assistance. By Pascal Wagner • 1 min read
Development Self-Publishing Framework: What SpielFabrique Wants to Offer With a new accelerator concept, SpielFabrique offers advice on self-publishing in a new sprint-focused online program. We spoke to Project Manager Matthes Lindner about the course, self-publishing as a skill even when signing a publisher, and the costs of an accelerator program. By Pascal Wagner • 4 min read
Business Womenize! Announces NRW Chapter, Applications for Masterclass in Leipzig Open With a new event one day before German Developer Award (Deutscher Entwicklerpreis, DEP) 2026 in Cologne, Womenize! is expanding. Applications for the Masterclasses on 24 November at R42 in Leipzig are open now as well. By Pascal Wagner • 1 min read
Esports ThinkGameful! Releases Strategy Paper on Saudi Arabia’s Role in Esports The think tank ThinkGameful!, founded by Timo Schöber, has published a comprehensive, critical strategy paper on Saudi Arabia’s role in esports. Whilst the economic benefits for those involved in esports are real, the paper argues that these cannot compensate for the ethical concerns. By Stephan Steininger • 2 min read
Chairs of the GAMEinander e.V.: Veronika Gasser and Junes Albert (GAMEinander) People Interview: How A Student Association Wants to Make Entering the Industry Easier The new game student association GAMEinander brings together the next generations of game devs from all around Germany. We spoke to chairs Veronika Gasser and Junes Albert about the need for students to associate, cooperating with the DGSW and providing support in a changing games landscape. By Pascal Wagner • 5 min read
(GAMEinander e.V.) Campus GAMEinander Association for Students Now Accepts Members The GAMEinander e.V. for students and trainees in game development in Germany is now accepting members. The association offers networking, pitching and funding help and other peer-to-peer assistance. By Pascal Wagner • 1 min read
Phantom Blade Zero © S-Game Products Phantom Blade Zero Sold Over 4 Million Copies Chinese studio S-Game has reported strong sales figures for Phantom Blade Zero. The action role-playing game sold over 4 million copies in just 72 hours. By Marcel Kleffmann • 1 min read
This team photo was taken in January 2022 at the launch of Nagoshi Studio. Toshihiro Nagoshi can be seen in the bottom row, second from the right © Daisuke_Komori (NetEase) Business Nagoshi Studio Finally Closed Nagoshi Studio, founded by Yakuza series creator Toshihiro Nagoshi, has closed down. Prior to this, media reports had suggested that NetEase Games was planning to stop funding the studio. By Marcel Kleffmann • 1 min read
Stefanía Halldórsdóttir, CEO and Ásgeir Kröyer, CFO at Nordisk Games © Nordisk Games People Nordisk Games Appoints Stefanía Halldórsdóttir as CEO and Ásgeir Kröyer as CFO Alongside their existing leadership roles at Avalanche Studios Group, Stefanía Halldórsdóttir and Ásgeir Kröyer will assume leadership positions at Nordisk Games Group, following Allan Mathson Hansen's concluding tenure as interim CEO. By Marcel Kleffmann • 1 min read