9 Kings © Sad Socket, Hooded Horse, Sidekick Publishing Products 9 Kings Sells Over 800,000 Copies Since its Early Access launch in May, 9 Kings from Sad Socket, Hooded Horse and Sidekick Publishing has sold over 800,000 copies to date. By Marcel Kleffmann • 1 min read
(Archive picture DLR PT) Business Federal Funding: Amount of Funding Can be Increased During Project Term Under certain conditions, the amount of federal funding can be increased even for ongoing game projects. This is stated in the new FAQs on funding. However, tweaking or fixing mistakes you made yourself is not sufficient reasons for this. By Stephan Steininger • 1 min read
Products Xbox Partner Preview Recap During the 30-minute Xbox Partner Preview, five new games were revealed, three games were released on Xbox and nine titles will be available to play on Game Pass Ultimate from day one. The partners involved include IO Interactive, Poncle, THQ Nordic and Future Friends. By Marcel Kleffmann • 3 min read
Yves Guillemot, Co-Founder and Chief Executive Officer © GamesMarkt, Marcel Kleffmann Business Ubisoft Surprises With Higher Net Bookings in the First Half of 25/26 After postponing the publication of its financial results, Ubisoft has now released the data and surprised with positive results. The deal with Tencent is set to be finalised in the coming days. By Marcel Kleffmann • 4 min read
Products Austrian Post Prints Witcher Stamps to Celebrate Vienna Comic Con To celebrate the tenth Vienna Comic Con tomorrow, the Austrian Post office is printing stamps with a gaming design inspired by Austrian Art Nouveau and Polish gaming history written by CD Projekt Red. By Pascal Wagner • 2 min read
Business Krafton Invests Into Suzerain Game Universe Berlin studio Torpor Games by Ata Sergey Nowak has hooked a big fish: Krafton is investing into the team's hit narrative and strategy game universe Suzerain, including upcoming The Conformist, more DLC and new games. By Pascal Wagner • 2 min read
Business Game Studies Watchlist #46 The Game Studies Watchlist newsletter, curated by Prof. Dr. Rudolf Inderst, is published weekly on GamesMarkt. This week's topic include a trip down Darkwood, a glance at Tampere and a ludomusicology conference. By Rudolf Inderst • 4 min read
Products Three (and a Half) Finalists for the 2025 App Store Awards from GSA Apple has announced the finalists for this year's App Store Awards, the most important prize for iOS developers, including a German company and two solo developers from Austria. Berlin-based Grizzly Games is likely to be keeping a close eye on the iPhone Game of the Year category. By Stephan Steininger • 2 min read
Reanimal; © THQ Nordic Products THQ Nordic's Reanimal Comes out on Friday the 13th Tarsier Studios and THQ Nordic have confirmed that Reanimal will be released on 13 February 2026. This means that the horror title from the creators of Little Nightmares I and II will be released two weeks before Resident Evil Requiem. By Marcel Kleffmann • 1 min read
Possessor(s); © Heart Machine & Devolver Digital Products Possessor(s) Developer Digital and Heart Machine have released Possessor(s), a visually impressive sci-fi Metroidvania game featuring fast-paced combat and a great dynamic between demon and host. By Marcel Kleffmann • 4 min read
The Amusement: Whodunnit from Curvature Games was funded with nearly 60K Euros Products Brussels Approves €7m in Funding for Games and Immersive Projects In this year's round of games funding through the Creative Europe program, 42 projects received a total of almost €7 million in support. Four studios in the GSA region – three from Germany and one from Austria – benefited. However, most of the funds went to Denmark and Spain. By Stephan Steininger • 2 min read
Dominique Cor, CMO and Head of Partnerships at Sbarter Business Simple, Compliant, and Aligned Users Behaviour Swiss company Sbarter addresses issues that gamers are initially sceptical about. And this scepticism is healthy, says Dominique Cor, CMO and Head of Partnerships. He explains how Sbarter does things differently in order to enrich the gaming experience rather than restrict it. By Stephan Steininger • 7 min read