Studio Moondowner's Prototype Premieres at Game Developer Session
Following their debut Afterthought, Munich-based studio Moondowner is aiming to set new standards for VR mini-games with Paper Play VR. The prototype premiere will take place on 13 and 14 of December in Prague, followed by a Kickstarter campaign in January.
Paper Play VR is the name of the new project from Moondowner, which will feature up to twelve VR mini-games. All objects in the game look as if they were made of cardboard, and the environments look like theatre sets. "In a world designed entirely out of cardboard boxes, we want to motivate players to live out their creativity in a playful way. Paper Play VR reinterprets classic VR interactions such as throwing mechanics or sword fighting, but above all introduces completely new types of interactions. In some games, you have to use your own mouth, such as when spitting fire or licking ice cream with a virtual tongue. When flying brooms, we push the boundaries of motion sickness to the limit and with optical illusions never seen before, we make sure that players' eyes literally fall out of their heads," says Moondowner CEO Leo Traub.
The prototype will make its debut with three mini-games on 13 and 14 December 2024 in the Indie section of the Game Developer Session (GDS) in Prague. There will be approximately 2,000 developers and over 70 indie studios in attendance. The full game is scheduled for release in 2025. The developers are targeting both beginners and experienced VR fans looking for new experiences. The demo is currently available on all major VR headsets, including SteamVR and Meta Quest, and will be available on Play Station VR in the future. The FilmFernsehFonds Bayern (FFF Bayern) supported the development of the prototype with €50,000. The studio will launch a Kickstarter campaign for further development in January 2025.
The indie development studio Moondowner was founded by Leo Traub in Munich in 2019. Traub studied computer science in Munich, with a focus on video games. One of his first successes was the game "Afterthought" for Nintendo Switch in 2022, which Traub developed together with game artist Andy Tran.
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