A minimalist tower defense game in which you face tens of thousands of orcs all at once - that's Sir, We Have an Orc Problem. Developed in just four months, the game has been a huge success for Mumpitz Games, a small studio based in Winterhausen, Germany.
In Sir, We Have an Orc Problem by Mumpitz Games, gigantic waves of orcs flood the screen and storm the player's base in classic tower defense style. The player must defend the base using strategically placed and skilfully combined towers. However, the game has a minimalist visual style, which means the massive hordes of orcs are depicted from a bird's-eye view as tiny green dots. There are countless enemies - hordes of them - unlike anything usually seen in games of this type.
Players must defend the base using classic machine guns, lasers, fire and railguns, which can be placed during the construction phase. The angle and range of each tower can also be adjusted. Towers are stationary. Additionally, in dire situations, effective artillery strikes, airstrikes, orbital lasers or tactical nuclear bombs can be launched to buy a brief breather. With every run, whether won or lost, players earn resources to upgrade towers or unlock new turrets in a huge skill tree, making them increasingly powerful against the orcs.
The game was developed and published by Mumpitz Games in Winterhausen, Germany. Sir, We Have an Orc Problem is the studio’s second commercial game, following Tiny Auto Knights. It was developed in just four months and generated $361,657 in gross revenue in the first 24 hours after its release. "Please, fellow indies, make smaller games faster," they wrote on X, reporting 100,000 sales of the game five days later.
Sir, We Have an Orc Problem was released for PC on 28 July 2026 and costs €9.99.
Conclusion
Sir, We Have an Orc Problem is a minimalist yet highly engaging tower defense game that really comes into its own with its massive waves of orcs.
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience. (marcelDOTkleffmannATgamesmarktDOTde)
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