Due to be released on the same day as Assetto Corsa Rally (Early Access) and two weeks before Giants' Project Motor Racing, Rennsport features numerous officially licensed vehicles and tracks that have been recreated using photogrammetry. Manufacturers include Porsche, BMW, Audi, Mercedes-AMG, Hyundai and Praga. Tracks include Monza, Spa-Francorchamps, Nürburgring, Fuji Speedway and Road Atlanta. The game offers time trials, quick races, solo career championships and an online multiplayer platform, as well as its official esports championship, Racing R1.

Designed as a cross-play platform for PCs and consoles, this racing simulation focuses on competition and esports, with synchronised progress between platforms.

Rennsport will continue to expand in the coming months with the release of new DLCs, including licensed vehicles, racetracks and features. These updates will introduce new vehicle categories and additional race tracks from international championships, demonstrating the studio's commitment to the ongoing development of its simulation ecosystem.

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Where Film and Games Meet: Interview with Creative Europe, Seriencamp and CreatiF Center
Gerhard Maier, Artistic Director of Seriencamp Festival and Seriencamp Conference, Ewa Szurogajlo, Funding Consultant at Creative Europe Desk Munich and Lena Fischer, Sub-Project Lead of Integrated Production Management, Deputy Overall Project Lead at CreatiF Center HFF Munich, are talking to GamesMarkt about transmedia content between games and film and the innovation efforts of the EU in multimedia.

Where Film and Games Meet: Interview with Creative Europe, Seriencamp and CreatiF Center

By Pascal Wagner 6 min read