(MFG) Funding Games & Gamification in Healthcare Funding Initiative Goes gamescom The seed funding initiative GiG by MFG and BIOPRO Baden-Württemberg is coming to the "The Länd" booth at gamescom. Applications for the games x healthcare initiative can be submitted until 31 January 2027. By Pascal Wagner • 1 min read
A student making chocolate bunnies at the ZDS (ZDS) gamescom German Confectionery Industry School Exhibits at gamescom 2026 One of the sweeter booths at gamescom 2026 will be the one by the Central Vocational School of the German Confectionery Industry in cooperation with Indie Hub in Hall 10.1. The focus: sweets, of course, but also the study courses in the confectionery industry. By Pascal Wagner • 1 min read
Campus Bonn Lab for Analog Games Starts Science Gaming Science communication with regular board games, not serious games - that's the aim of a new project at the Bonn Lab for Analog Games and Imaginative Play and Freie Universität Berlin. The kickoff begins in Karlsruhe this September. By Pascal Wagner • 1 min read
Rudolf Thomas Inderst is professor for Game Design and Game Studies at University of Applied Sciences Neu-Ulm (Inderst/HNU) Campus G+ Researcher Spotlight: Rudolf Thomas Inderst In our ongoing series about games researchers, we portrait the people who bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Rudolf Inderst of Neu-Ulm University of Applied Sciences and regular science columnist at GamesMarket. By Pascal Wagner • 6 min read
Campus Game Studies Watchlist 2026 #29 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on Sierra's Gold Rush, the use of RPGs to communicate historical research, the ecological patterns of Pokémon, and Nintendo's legal battle over US tariffs. By Rudolf Inderst • 4 min read
Campus Powell Group Launches Learning Platform For Game Developers The Powell Group Business School is designed to serve as a professional development platform to help game developers build stronger businesses. To begin with, 14 online courses will be offered, with plans for ongoing expansion. By Stephan Steininger • 1 min read
Campus Game Studies Watchlist 2026 #28 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on difficulty versus challenge in indie games, the history of German game studies, the clash between Miyamoto and Eno, and the goal of design. By Rudolf Inderst • 6 min read
Marion Plank is professor for Game Art at IU (Plank/IU) Campus G+ Researcher Spotlight: Marion Plank In our ongoing series about games researchers, we portrait the people who bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Marion Plank of IU International University, professor for Game Art. By Pascal Wagner • 3 min read
The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read
Campus Game Studies Watchlist 2026 #27 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week’s focus is on Sagan Hawkes, the Embracer Games Archive, Cozy Gaming and Gogniive Gains From Gaming. By Rudolf Inderst • 5 min read
The group of students and coaches at the Immersive Media Days 2026 (Benedikt Gess/HFF) Campus Immersive Media Days 2026 Showcases Nine Projects from Munich Game Students Nine projects from two cooperative study courses held by several Munich universities together, coached by experts: The Immersive Media Days are a great example of cooperation between games learning and games industry. By Pascal Wagner • 2 min read
Michael Hebel is professor for Game Art and Design at the Neu-Ulm University of Applied Sciences / HNU (Estelle Frey) Campus G+ Researcher Spotlight: Michael Hebel, Neu-Ulm University of Applied Sciences In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Michael Hebel of Neu-Ulm University of Applied Sciences. By Pascal Wagner • 6 min read