© EA Business Electronic Arts Turns Anti-Cheat Solution Into a Brand Electronic Arts has been using a proprietary anti-cheat solution in its titles since 2023. The company has now presented a new report and positioned its solution as EA Javelin Anti-Cheat, which is active in 14 EA games. Cheaters are a threat to every multiplayer game ecosystem, as they can frustrate By Stephan Steininger • 1 min read
© Unity Blog Image Business Unity Launches Call for Proposals for Unite25 This year’s European edition of Unite will take place in Barcelona on 19 and 20 November. Suggestions can be submitted from now until early June. As is customary, speakers at Unite 2025 will receive a complimentary pass to the conference. However, travel and accommodation costs must be covered by By Stephan Steininger • 1 min read
© Roblox Business Roblox Introduces Regional Pricing for In-Experience Items Roblox has launched Regional Pricing, the latest tool aimed at reinforcing its position as a truly global gaming platform. Yet while this may offer clear advantages, it could also open the door to new challenges. It’s no secret that purchasing power varies significantly between countries, making pricing a complex By Stephan Steininger • 1 min read
Ubisoft Chroma - Tritanopia View © Ubisoft Business Ubisoft Releases Colorblind Simulation Tool Chroma For Public Use Ubisoft's colour blindness simulation tool, Chroma, is now available to the public after several years of internal use and development. It allows developers to simulate colour blindness. At the Game Accessibility Conference, Ubisoft announced the release of Chroma, a real-time colour blindness simulator. It allows developers to experience By Marcel Kleffmann • 1 min read
© Persistent Studios Business Persistent's PopcornFX Supports Switch 2 With support for the Switch 2, Persistent Studios is reinforcing its ambition to position its PopcornFX visual effects middleware as a broadly applicable solution across multiple platforms and engines. So far, however, the middleware has been used more frequently in games not typically associated with the Switch. In any case, By Stephan Steininger • 1 min read
© Epic Games Development Unreal Revises Royalty Reporting System for Unreal Engine Epic Games has overhauled its royalty reporting system for Unreal Engine, promising a streamlined process for all developers required to pay royalties. While the criteria for royalty payments remain unchanged, the company is also using the update to highlight its Launch Everywhere with Epic programme. The key point: the royalty By Stephan Steininger • 1 min read
© Narranauten Development Narranauten Organize Narrative Games Camp in April On 27 April, the Narrative Games Camp will take place in Leipzig, welcoming narrative and game designers of all experience levels. The event, structured as a barcamp, is organized by the Narranauten (Narranauts). In true barcamp style, there is no fixed programme ahead of the Narrative Games Camp—sessions are By Stephan Steininger • 1 min read
GDC will return to San Francisco from 9 to 13 March 2026 © GDC/Katelyn Tucker Photgraphy Development GDC Returns in March 2026 After the show is before the show: While final figures for GDC 2025 have yet to be released, the dates for next year’s event have already been confirmed. Not all the facts and figures from this year’s Game Developers Conference (GDC) have been compiled, but it’s already By Stephan Steininger • 1 min read
Universal Music Group is supporting GDC and its commitment to gaming with a series of events. Among other things, an event will be held at the Monarch Club in San Francisco at the end of the week, at which Sofi Tukker (Virgin Music Group; pictured) will play a DJ set. © Universal Music Group Development Universal Music Group Partners with Heat At GDC, Universal Music Group (UMG) and Heat announced a licensing agreement that will make tracks from artists such as Lil’ Wayne and viral sensation CG5 (Virgin Music Group) available to game developers for the first time. Heat is a marketplace for music and motion animations, designed primarily for use By Stephan Steininger • 1 min read
© Klang Games Business Klang Partners with Google Cloud for Its Flagship Project Seed Berlin-based studio Klang Games and Google Cloud have entered into a strategic partnership. Klang will leverage Google Cloud technologies to bring to life the persistent virtual world of Seed, the studio’s flagship project. Seed is set to be one of the most ambitious gaming projects to emerge from Germany By Stephan Steininger • 2 min read
© Discord Development Discord's Social SDK to Support Social Gaming Experiences Discord has released a Social SDK for all interested game developers that aims to increase engagement and retention through seamless social features, but also to increase visibility of games in a crowded market. Discord has announced the launch of the Discord Social SDK, a toolkit that allows developers to use By Marcel Kleffmann • 2 min read
Participants in the devcom Scholarship Programme 2024 © devcom Development devcom Seeks Partners for Scholarships and Indies for Showcase devcom is continuing two of its successful initiatives from previous years and is once again seeking partners for its scholarship program. Additionally, indie developers can now apply for the devcom Indie Showcase 2025. Launched in 2024, the scholarship program was a success from the start, providing more than 200 young By Stephan Steininger • 1 min read