Pitch Level Up Talk © Gamecity Hamburg events Gamecity Hamburg's Pitch Level Up Enters Fourth Round On 20 February 2025, Gamecity Hamburg will host the next edition of Pitch Level Up. The event will focus on how to create a successful game pitch with feedback from experts. There will also be a talk on funding and publishing. The annual event will be organised by Gamecity Hamburg By Marcel Kleffmann • 2 min read
Odile Limpach and Thierry Baujard © SpielFabrique Development European Video Game Accelerator Returns for Third Round Until mid-January, studios from Europe can apply for this year's European Video Game Accelerator. Selected teams get mentoring, workshops with industry experts and direct access to investors and publishers. SpielFabrique, together with its partners Polo Nacional de Contenidos Digitales de Málaga and Arctic Game, is seeking indie teams By Stephan Steininger • 1 min read
Chris Müller, Managing Director of the SAE Institute in the GSA region and the Netherlands © SAE Institute GmbH Development SAE Institute Awards Three Scholarships to Aspiring Game Artists Under the motto 'Heart for Art', the SAE Institute is offering three scholarships to aspiring game artists in GSA. The scholarships will cover all tuition fees for the Game Art & 3D Animation course, and students will graduate with an SAE diploma. With these scholarships, the media school By Marcel Kleffmann • 2 min read
Moondowner CEO Leo Traub © Moondowner Development Studio Moondowner's Prototype Premieres at Game Developer Session Following their debut Afterthought, Munich-based studio Moondowner is aiming to set new standards for VR mini-games with Paper Play VR. The prototype premiere will take place on 13 and 14 of December in Prague, followed by a Kickstarter campaign in January. Paper Play VR is the name of the new By Marcel Kleffmann • 2 min read
Founder of Secret Item Games and current one man studio Oswald Weber. © Secret Item Games Development Secret Item Games: "You Must be Able to Take a Punch" From Indie to AAA: On a regular basis, we have a look at a studio from the German-speaking development scene. This time: Secret Item Games from Dortmund. Once a development and porting team of six people, founder Oswald Weber is now going it alone again – working hard to survive the By Pascal Wagner • 3 min read
© Unity Development Unity is Committing $500,000 to Unity for Humanity 2025 From now on, creatives can apply for a grant from Unity as part of the Unity for Humanity program. For the first time, there is also a category for student projects. The Unity for Humanity program is open to all categories of the creative industries, so it is not limited By Stephan Steininger • 1 min read
André Naumann, Mitteldeutsche Medienförderung (MDM, Central German Media Funding) at the end-of-year reception of MDM in Leipzig © MDM/Uwe Frauendorf Development MDM Expands Funding Opportunities for Game Studios in Central Germany The Mitteldeutsche Medienförderung (MDM, Central German Media Funding) has launched its first dedicated funding guideline for games, which has been approved by the European Commission and will take effect at the start of the new year. This marks a significant boost for studios based in Saxony, Saxony-Anhalt, and Thuringia. The By Stephan Steininger • 1 min read
© Narranauten Development The 'Narranauten' Want to Strengthen Narrative Design and Game Writing A group of regional narrative designers and game writers has formed in Leipzig: the 'Narranauten'. The eight-member team from Saxony and Saxony-Anhalt aims to raise the visibility of narrative design and game writing and strengthen their position in the games industry. Led by Marcus Klöppel, Professor of Game By Marcel Kleffmann • 2 min read
John Romero in interview with GamesMarkt, showing off his recent autobiography. © GamesMarkt, Pascal Wagner events John Romero: "Be Proactive, Just get Your Name out There" On site at DevGamm Lisbon, we sat down with Doom maker and Romero Games founder John Romero to talk about the industry layoffs, moving a game company from the US to the EU, the recent strides of Ireland's new games tax break and different ways indie developers can By Pascal Wagner • 10 min read
© itch.io Development Itch.io Now Requires Gen AI Content to be Tagged in All Games and Asset Packs The indie store itch.io has introduced a requirement for game developers and asset pack makers to disclose if their products utilise Gen AI content. Users can then filter for Gen AI and Non AI tags separately if they choose. Indie game online store itch.io has introduced a requirement By Pascal Wagner • 1 min read
© Torpor Games Business In Development: Modular Building Kit in Torpor Games' The Conformist By Pascal Wagner • 2 min read
Jens Andersson (left) and Axel Torvenius from MachineGames in interview with GamesMarkt. © GamesMarkt, Pascal Wagner Business Axel Torvenius and Jens Andersson: "MachineGames Stands for the Cinematic, the Story First Approach" By Pascal Wagner • 6 min read