However, the date is neither new nor set in stone, simply because the last release delay for the eagerly awaited game took place around six months before release. Nevertheless, it is naturally reassuring when Take Two Interactive CEO Strauss Zelnick says: “With ongoing momentum across many of our businesses, and the highly anticipated launch of Grand Theft Auto VI on November 19th, we continue to project record levels of Net Bookings in Fiscal 2027, which we believe will establish a new financial baseline for our business, set us on a path to enhanced profitability, and provide further balance sheet strength and flexibility.”

There is no doubt that GTA VI, if it is released, will be the market-defining release of 2026. Nevertheless, it would be a shame if this were to distract attention from the publisher's otherwise positive performance. In the third fiscal quarter, i.e. the period from October to December, Take Two Interactive reported a 25% increase in revenue to $1.76 billion. Net bookings also rose in this range. At the same time, the group was able to further reduce its quarterly loss.

As a result of the good sales and improving earnings situation, Take Two Interactive has also revised its forecasts for the current financial year upwards by around $100 million. These are ideal conditions for keeping investors happy while they wait for GTA VI.


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Written by

Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.
All 'Press Start' Scholarship Recipients Started Their Own Businesses
Felix Falk, Managing Director, game – the German Games Industry Association / Nandita Wegehaupt, Managing Director of Stiftung Digitale Spielekultur (Digital Game Culture Foundation) © Dirk Mathesius / Die Hoffotografen GmbH

All 'Press Start' Scholarship Recipients Started Their Own Businesses

By Marcel Kleffmann 3 min read
All 'Press Start' Scholarship Recipients Started Their Own Businesses
Felix Falk, Managing Director, game – the German Games Industry Association / Nandita Wegehaupt, Managing Director of Stiftung Digitale Spielekultur (Digital Game Culture Foundation) © Dirk Mathesius / Die Hoffotografen GmbH

All 'Press Start' Scholarship Recipients Started Their Own Businesses

By Marcel Kleffmann 3 min read