Ace Combat 7: Skies Unknown © Bandai Namco Products Ace Combat 7: Skies Unknown Reaches Seven Million Copies Sold Seven years after the release of Ace Combat 7: Skies Unknown, publisher Bandai Namco Entertainment is celebrating seven million sales of the game. By Marcel Kleffmann • 1 min read
Focus Home Interactive (nor Pullup) acquired the studio in February 2022 © Focus / Pullup Business Pullup Entertainment Closes Leikir Studio Pullup Entertainment has announced the closure of Leikir Studio. The French studio's most recent projects were Rogue Lords, Metal Slug Tactics and Synergy, all of which were developed in Ivry-sur-Seine. By Marcel Kleffmann • 1 min read
Marco Alessandro Minoli, Publishing Director of Slitherine © Slitherine People Marco Alessandro Minoli of Slitherine Reflects on 2025 and Looks Ahead to 2026 How do game industry executives look back at 2025 and what do they think about 2026? We spoke to Marco Alessandro Minoli, Publishing Director of Slitherine, to find out. By Marcel Kleffmann • 2 min read
PUBG: Blindspot / PUBG: Battlegrounds / InZoi © Krafton Krafton: 26 Game Projects to Secure a Franchise IP Krafton has a development pipeline of 26 titles designed to secure franchise IPs through targeted early releases, which validate their potential before scaling up. Furthermore, the competitiveness of the PUBG franchise as a content platform should be enhanced. By Marcel Kleffmann • 3 min read
Davy X Jones © Parasight Products Davy X Jones Arrrr?! In Davy x Jones, a pirate action-adventure game that's a little different, players control two halves of the legendary pirate. Davy (Head) commands the skies aboard a whale battleship in the roguelite Sky Hunts, while Jones (Body) engages in first-person combat across the shattered isles. By Marcel Kleffmann • 4 min read
Esports KitKat and Razer Are Partners at Valorant Esports EMEA Valorant Esports, specifically the Valorant Champions Tour and Game Changers in Europe, the Middle East and Africa, has announced two partnerships: one with KitKat and one with Razer. By Marcel Kleffmann • 2 min read
Jagex Celebrates 25 Years of RuneScape © Jagex Jagex Celebrates 25 Years of RuneScape With Events, a Refreshed CI, and More To celebrate 25 years of RuneScape, Jagex is investing more than ever before in content development. The company has also unveiled a new corporate identity that aligns it more closely with the RuneScape franchise. By Marcel Kleffmann • 5 min read
Meta Quest 3 © Meta Business Less Metaverse at Meta, but More Wearables Meta is shifting its focus from metaverse to wearables. The company is closing three VR gaming studios, making staff cuts at Camouflaj and discontinuing Supernatural content. By Marcel Kleffmann • 2 min read
Mika Tammenkoski, CEO and co-founder at Metacore © Jussi Ratilainen People Mika Tammenkoski of Metacore Reflects on 2025 and Looks Ahead to 2026 How do game industry executives look back at 2025 and what do they think about 2026? We spoke to Mika Tammenkoski, CEO and co-founder at Metacore, to find out. By Marcel Kleffmann • 5 min read
Mattias Wiking, CEO Winterkeep Interactive © Fotograf Lena Lee People Winterkeep Interactive Appoints Mattias Wiking as CEO Winterkeep Interactive has appointed Mattias Wiking as the studio's new Chief Executive Officer. This is a homecoming for Wiking, who is returning to the teams and developers with whom he previously worked at Paradox Interactive and elsewhere. By Marcel Kleffmann • 2 min read
Jessica Di Dio, Senior PR Manager at Rocky Oceans Communications © Di Dio, Rocky Oceans People Rocky Oceans Communications Welcomes Jessica Di Dio as Senior PR Manager Rocky Oceans Communications, the marketing and communications agency founded by Claudia Kühl and Dirk Gärtner in 2024, is expanding its team once again. Jessica Di Dio is joining the agency with immediate effect as Senior PR Manager. By Marcel Kleffmann • 1 min read
Felix Falk, Managing Director of game - The German Games Industry Association © Dirk Mathesius/game Business "The Federal Games Funding Programme Pays off for Germany" A new study of the German games industry reveals dynamic growth and significant potential. The industry has grown strongly and the Federal Games Funding Programme is having a positive impact on the public sector. The study concludes that tax incentives are required. By Marcel Kleffmann • 3 min read