The Odin voice chat technology from 4Players will be in used in Madfinger Games' shooter Gray Zone Warfare. The Hamburg-based company emphasizes the common goals of "driving social interaction and creating a unique gaming experience".

4Players as is a provider of multiplayer services announces its partnership with Madfinger Games from Brünn, Czech Republic. The collaboration aims to integrate 4Players' Voice Chat SDK, Odin, into the tactical first-person shooter Gray Zone Warfare, which will launch today in Early Access.

"Selecting Odin as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, Odin ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting," says Madfinger Technical Director Johanny Clerc-Renaud. "From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made Odin the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable."

Odin supports full engine integration for Unity, Unreal Engine (4.x/5.x) and web applications and works cross-platform. According to the company, it can be scaled horizontally almost indefinitely. It supports real-time 3D spatial audio - including audio occlusion and ambient effects.

"Odin represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers' communication," says Phillip Schuster, CEO at 4Players GmbH. "We are excited to be working with Madfinger Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience."


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Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience.
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