Arrr! It's pirate season right now! The remake of Assassin's Creed Black Flag, titled Black Flag Resynced, was recently released and has been a huge success. The remake of the popular 2013 game clearly exceeded Ubisoft's sales expectations, selling over 3.5 million copies in just 14 days — already exceeding annual expectations. And now, another pirate-themed game will hit the seas: Corsair Cove from Limbic Entertainment and Hooded Horse. It's a pirate city-builder, a subgenre that has been relatively unexplored until now aside from Republic of Pirates from Crazy Goat Games (2024) and the classic Tropico 2: Pirate Cove (2003).

The strength of the Corsair Cove building system lies in its verticality © Limbic Entertainment and Hooded Horse

The Golden Age of Piracy is coming to an end in Corsair Cove, as pirate hunters working for the Crown take control of the high seas — unless players can intervene. Starting on a deserted island with only a shipwreck and its surviving crew, players must build their own pirate city. They can develop it from a humble haven into a mighty fortress complete with living quarters, taverns, piers, cannon foundries, and defensive fortifications. Once their settlement is flourishing, players can manufacture pirate essentials such as spyglasses and barrels of rum, build ships, equip their crew and set sail to wage war against the Crown.

The biggest difference from classic games in the genre, such as Anno, is the topography, or landscape. Suitable flat land for building is extremely scarce on these Caribbean islands, so players must construct their pirate settlements on steep mountain slopes, cliffs and in narrow coves. To overcome the differences in elevation, players must create a network of bridges, ziplines and contraptions, which puts unusual demands on the logistics of transporting goods from A to B as efficiently as possible using porters. The challenge lies in keeping increasingly complex production chains running smoothly with good logistics, which isn't always easy depending on the terrain. Fortunately, the building system, controls, UI and convenience features are all exceptionally well designed.

Well-planned logistics are essential, since long transport routes slow down supply chains. Production buildings require raw materials and finished products must be transported to distribution hubs, particularly since some resources are only available in local deposits. There are over 50 different types of goods, including food such as basic hardtack, turtle soup, and roast bird; clothing such as rags, boots, fancy attire, and jewellery; and items such as peg-leg prosthetics, bottles of booze, and guns of all sizes. Everything a pirate could desire is available, including spyglasses, medicine, sabres, tobacco, pistols and eye patches.

Similar to the population tiers in Anno, the pirate population is divided into different classes, each with their own needs. Newcomers are content with basic goods, but elite sailors demand tobacco, telescopes and eye patches. If these demands are not met, they may mutiny. There is also a Compass research tree with four playstyles: Notoriety, Empire (city building), Seafaring and Wealth (trade/gold). Players unlock new tools of the trade in each category, which grants them access to additional buildings and the production chains that come with them, as well as more powerful ships.

But it's not just about staying on the home island. Once a shipyard has been built, ships can be constructed and sent out onto the high seas with their own crew (plus a captain, not to mention references to other pirates in popular culture). There, players can chart uncharted waters, smuggle goods and hunt down rival captains. Some rare resources can only be obtained by raiding 'Crown' merchant ships or enemy fortresses. However, these battles don’t take place in real time, but as turn-based tactical events, in which players must utilise their crew’s abilities, ship supplies and cannons cleverly. Narrative story events also follow this model, such as meeting smugglers, seeking treasure hidden in ancient temples, raiding and gambling, and are somewhat comparable to the seafaring events in Anno 1800. While the city-building and production systems are excellent, these events are less impressive.

The game offers a story campaign and a free-roam mode featuring three different islands, each of which has its own set of quests despite the sandbox nature of the game.

Limbic Entertainment is an independent German video game development studio that creates strategy and simulation games for PC and console platforms. Founded near Frankfurt in 2002, the studio is now headquartered in Langen, Germany. It has delivered over 80 projects with publishing partners worldwide, including Tropico 6 (Kalypso Media), Park Beyond (Bandai Namco), Memories of Mars (505 Games), and various Might & Magic games (Ubisoft), such as Might & Magic: Heroes VI, Might & Magic X: Legacy and Might & Magic: Heroes VII. In 2021, Bandai Namco Entertainment acquired a stake in the studio and commissioned it to develop two games, including Park Beyond. The following year, the publisher acquired a majority stake in the studio. In May 2024, Stephan Winter and Alexander Frey announced their retirement from active management. Lionel Lovisa, who had previously served as general studio manager, subsequently took over as CEO. In December 2025, Bandai Namco Entertainment Europe sold Limbic Entertainment. The buyer was an unnamed private investor specialising in video games. By the way: The Federal Games Funding Programme provided €1,756,876 in funding for the development of Corsair Cove in February 2021.

"Limbic Entertainment is a great studio with a long history of creating fun and innovative city-building games. We're honored to serve as publisher for their next title." - Tim Bender, CEO of Hooded Horse, at the announcement of the publishing deal
"As a studio deeply focused on strategy and city-building experiences, partnering with Hooded Horse was the obvious choice. They have become a leading force in this space, driven by a strong commitment to quality and to the players who define the genre. We share that same ambition and passion, which makes this collaboration both natural and truly exciting for us." - Lionel Lovisa, CEO of Limbic Entertainment, at the announcement of the publishing deal

Hooded Horse is a US-based publisher of strategic and tactical games. Its portfolio includes Manor Lords, Against the Storm, Endless Legend 2, Old World, Norland, Menace, 9 Kings and Heroes of Might and Magic: Olden Era. The company has a catalogue of over 50 titles, with many more planned for release in 2026, including Sandustry on 13 August as well as Vaunted or Mars Tactics at a later date.

Corsair Cove is available on PC via Steam, Epic Games Store and Microsoft Store for $39.99 / £34.99 / €39.99 / ¥3,980. It is also playable via PC Game Pass. A 25% launch discount is available until 13 August 2026. The game has been localised from English into German, French, Spanish, Italian, Polish, Russian, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Korean and Japanese.

Conclusion

Corsair Cove is an excellent city-builder set in a unique and compelling pirate world. Notably, its building, production and economic mechanics are outstanding.

Features
  • Excellent city-building with lots of production chains and great logistics options
  • Exploration elements are interwoven with turn-based events
  • A highly immersive pirate world with plenty of references

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Written by

Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience. (marcelDOTkleffmannATgamesmarktDOTde)
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