Nvidia-Handheld Shield kommt im Juni Tim Pototzki May 15, 2013 – 1 min read Share this post Das Nvidia-Handheld Shield erscheint in Nordamerika im Juni © None Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read Matt Bromberg, President and CEO, Unity Development Unity Announces Release of Unity 7 For Q1 2027 At Unite in Seoul, Unity unveiled the roadmap for the release of Unity 7. The beta is set to launch in December. The release is scheduled for Q1 2027. By Stephan Steininger • 1 min read The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read Tabletop Riftbound's First European Regional Championship Takes Place in Stuttgart Riot Games' TCG Riftbound will hold its first European Regional Championship in Stuttgart this November. Players can qualify for the World Championship as well as fight for a prize pool of $50,000. By Pascal Wagner • 1 min read Picture by: Koelnmesse Pte Ltd / gamescom asia gamescom Gamescom Asia Features Invest Circle and VIP Mixer Once Again Following last year’s success, gamescom asia is planning to host an Invest Circle and a VIP Mixer again in 2026. To register, you must hold a valid Delegate or VIP ticket. By Stephan Steininger • 1 min read Campus Bonn Lab for Analog Games Starts Science Gaming Science communication with regular board games, not serious games - that's the aim of a new project at the Bonn Lab for Analog Games and Imaginative Play and Freie Universität Berlin. The kickoff begins in Karlsruhe this September. By Pascal Wagner • 1 min read Felix Falk, Managing Director of game © Dirk Mathesius Business "Germany and Europe Should Aspire to a Leading Role as a Games Production Location," Demands Game Ahead of the 2026 gamescom, game - The German Games Industry Association has published a statement outlining political demands. These demands extend beyond merely strengthening Germany's and Europe's international competitiveness as a hub for game production. By Marcel Kleffmann • 1 min read Andrew Wilson, current CEO of Electronic Arts. © Electronic Arts Business EA's Acquisition by PIF, Silver Lake, and Affinity Partners Completed The $55 billion acquisition of Electronic Arts by PIF, Silver Lake, and Affinity Partners has been completed. The company will become a private company once again, while the consortium of the three firms brings long-term capital and strategic support for EA's next chapter. By Marcel Kleffmann • 2 min read How Many Dudes? © Butterscotch Shenanigans Publishing How Many Dudes? How Many Dudes? from Butterscotch Shenanigans sold over 100,000 copies in just 50 hours. It's the studio's fastest-selling game to date. But what exactly is this roguelike autobattler all about? By Marcel Kleffmann • 3 min read
Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read
Matt Bromberg, President and CEO, Unity Development Unity Announces Release of Unity 7 For Q1 2027 At Unite in Seoul, Unity unveiled the roadmap for the release of Unity 7. The beta is set to launch in December. The release is scheduled for Q1 2027. By Stephan Steininger • 1 min read
The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read
Tabletop Riftbound's First European Regional Championship Takes Place in Stuttgart Riot Games' TCG Riftbound will hold its first European Regional Championship in Stuttgart this November. Players can qualify for the World Championship as well as fight for a prize pool of $50,000. By Pascal Wagner • 1 min read
Picture by: Koelnmesse Pte Ltd / gamescom asia gamescom Gamescom Asia Features Invest Circle and VIP Mixer Once Again Following last year’s success, gamescom asia is planning to host an Invest Circle and a VIP Mixer again in 2026. To register, you must hold a valid Delegate or VIP ticket. By Stephan Steininger • 1 min read
Campus Bonn Lab for Analog Games Starts Science Gaming Science communication with regular board games, not serious games - that's the aim of a new project at the Bonn Lab for Analog Games and Imaginative Play and Freie Universität Berlin. The kickoff begins in Karlsruhe this September. By Pascal Wagner • 1 min read
Felix Falk, Managing Director of game © Dirk Mathesius Business "Germany and Europe Should Aspire to a Leading Role as a Games Production Location," Demands Game Ahead of the 2026 gamescom, game - The German Games Industry Association has published a statement outlining political demands. These demands extend beyond merely strengthening Germany's and Europe's international competitiveness as a hub for game production. By Marcel Kleffmann • 1 min read
Andrew Wilson, current CEO of Electronic Arts. © Electronic Arts Business EA's Acquisition by PIF, Silver Lake, and Affinity Partners Completed The $55 billion acquisition of Electronic Arts by PIF, Silver Lake, and Affinity Partners has been completed. The company will become a private company once again, while the consortium of the three firms brings long-term capital and strategic support for EA's next chapter. By Marcel Kleffmann • 2 min read
How Many Dudes? © Butterscotch Shenanigans Publishing How Many Dudes? How Many Dudes? from Butterscotch Shenanigans sold over 100,000 copies in just 50 hours. It's the studio's fastest-selling game to date. But what exactly is this roguelike autobattler all about? By Marcel Kleffmann • 3 min read