Michael Hebel is professor for Game Art and Design at the Neu-Ulm University of Applied Sciences / HNU (Estelle Frey) Campus G+ Researcher Spotlight: Michael Hebel, Neu-Ulm University of Applied Sciences In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Michael Hebel of Neu-Ulm University of Applied Sciences. By Pascal Wagner • 6 min read
Andreas Deptolla is Atari Europe's new President. We spoke to him about the company. (Atari)Dann People G+ Andreas Deptolla on Atari Europe's Position and Co-Development In our interview with the new Atari Europe President Andreas Deptolla, we spoke to him about Münster a a European headquarters for Atari, the co-dev pipeline within Atari, and reconnecting with European gamers. By Marcel Kleffmann • 3 min read
Thomas Lehr, Director of Game Engineering at InnoGames Development G+ Why AI Makes Sense in All Areas, But Not For All Tasks Sunrise Village is still online thanks to the use of AI. Thomas Lehr, Director of Game Engineering at InnoGames, talks about the reactions to the Sunrise Village case, when and how the use of AI can be effective and why InnoGames uses AI to drive growth but not for cost savings. By Stephan Steininger • 7 min read
GamesMarket Plus G+ Game Music Makers: Chris Kohler He made the soundtracks for DEP winner Mindlock - The Apartment and the upcoming Atomic Age: We interviewed German composer Chris Kohler about making game music, his audio pipeline when making games, the best game soundtracks and his favourite ways to work. By Pascal Wagner • 9 min read
Julian Mautner, CEO stillalive studios © stillalive studios GamesMarket Plus G+ Alpine Power: How to Keep a Studio 'Still Alive' for 16 Years From indie to AAA, we periodically showcase a studio from the German-speaking development scene. This time: stillalive studios from Innsbruck (Austria). By Marcel Kleffmann • 5 min read
Games Map Austria © Pixabay, GamesMarket GamesMarket Plus G+ The Games Industry in Austria: Facts, Figures, and Trends The games industry in Austria has grown significantly in recent years. This report provides an in-depth look at the state of the Austrian games market and its future prospects, as well as the country's game development industry. By Marcel Kleffmann • 9 min read
The four-person team at Aldamami Games comprises: (from left to right): Alice Schneider, Katharina 'Mikey' Müller, David Cafisso and Marvin Braun. Katharina 'Mikey' Müller and Marvin Braun founded the studio. © Aldamami Games GamesMarket Plus G+ How Aldamami Games' Bloodletter Is Holding Up in Early Access Bloodletter, the debut game from Aldamami Games, has been in Early Access since late March 2026. We spoke to Katharina 'Mikey' Müller to find out how satisfied the team is with the launch, how the game is faring in the competitive deck-building genre, and what their plans are for the future. By Marcel Kleffmann • 6 min read
Jochen Koubek is professor of Digital Media and Computer Game Studies at the University of Bayreuth (Uni Bayreuth) Campus G+ Researcher Spotlight: Jochen Koubek, Bayreuth University In our new series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Starting out is Jochen Koubek of Bayreuth University. By Pascal Wagner • 4 min read
Thalita Malagò, Director General, IIDEA (Italian Interactive Digital Entertainment Association) © Marco Bravi GamesMarket Plus The Italian Games Market Through the Eyes of Thalita Malagò, IIDEA Director No one knows the specifics of the Italian games market as well as Thalita Malagò, Director General of IIDEA. We speak with her about the challenges facing the industry, what support is needed, and how they can increase the visibility of games made in Italy on the international market. By Marcel Kleffmann • 7 min read
Warhammer 40,000: Boltgun 2 © Auroch Digital, Big Fan Games, Games Workshop GamesMarket Plus G+ Interview: Boltgun 2 and Nostalgic Shooters From Auroch Digital Nostalgia plays a major role in boomer shooters, but first and foremost, it's important to recapture that old-school feel. We spoke to Jack Midgley-Munns, Lead Programmer at Auroch Digital, about this genre, its hallmarks, and Warhammer 40,000: Boltgun 2. By Marcel Kleffmann • 6 min read
Legendary composer Akira Yamaoka is answering our questions about game audio (photo: Yamaoka) GamesMarket Plus G+ Game Music Makers: Akira Yamaoka He made the soundtracks for Silent Hill, Shadows of the Damned, Slitterhead, Cyberpunk: Edgerunners and much more: We interviewed legendary composer Akira Yamaoka about making game music, his audio pipeline when making games, the best game soundtracks and his favourite ways to work. By Pascal Wagner • 4 min read
(Pexels / ds_30, edited by GamesMarket) Campus G+ Further Education in Games Skills: An Overview Just because you already work in the games industry, the joy of learning new things and the urge to educate yourself further doesn’t stop. Here, we collect opportunities of further education around game skills in all of Europe. By Pascal Wagner • 2 min read