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How GenAI Models Affect Creatives  in the Games Industry
What will AI do to games development, especially when it comes to voice acting and localisation? Nexon CEO Junghun Lee's investor remarks give some insight, as does our interview with voice actor and Netflix strike participant Lynne Glaner (Nexon / Glaner, background: Arc Raiders / Embark Studios)

How GenAI Models Affect Creatives in the Games Industry

Certain machine learning models are used in almost all fields of game development, but generative AI has changed localisation work and voice acting especially. How can creatives weather the storm – and are they fighting back?
By Pascal Wagner • 7 min read
Radical Fish Games: An Open and Truthful Approach to Game Development
From the dining table to the home office. In the past, everyone was in one place, but now everyone at Radical Fish Games works remotely from home. © Radical Fish Games (Archive Picture)

Radical Fish Games: An Open and Truthful Approach to Game Development

From indie to AAA, we regularly profile a different studio from the German-speaking development scene. This time: Radical Fish Games from Saarbrücken. Alabaster Dawn, their second game, is being released in Early Access today.
By Marcel Kleffmann • 6 min read
How a Four-Person Studio Is Shaking up the Shooter Market With Over the Top: WWI
The launch event for Over The Top: WWI at the Swiss Game Hub © Flying Squirrel Entertainment

How a Four-Person Studio Is Shaking up the Shooter Market With Over the Top: WWI

Flying Squirrel Entertainment developed the multiplayer third-person shooter Over The Top: WWI with just four people. The game features battles for up to 200 players in a fully destructible WWI environment. The game's success proves the team right, as our interview with Maxim Munnig Schmidt shows.
By Marcel Kleffmann • 13 min read
PandaBee Studios: "Mining is One of the Best Mechanics for Games"
PandaBee at their caggtus 2026 booth were Beards Go Underground was shown to the public for the first time, from left: Julien Schillinger, Gustav Mehner and Nathan Taylor. (Elisabeth Conrad)

PandaBee Studios: "Mining is One of the Best Mechanics for Games"

At yesterday's Second Wind Showcase, PandaBee from Leipzig revealed their mining game Beards Go Underground, a potential deckbuilding smash hit from Germany. We talked to studio co-founder Julien Schillinger about the game idea, making mining feel smooth, and deckbuilding inspirations.
By Pascal Wagner • 4 min read