Whether you believe generative large language models (LLM) have revolutionised certain fields of making games or think they are a challenge to be overcome: It is undeniable that they had a deep impact in the work life of many game workers, from slight process changes to landslide transformations. 

In certain fields, the impact of these LLM processes is especially noteworthy, because companies have started experimenting with it replacing certain employee levels, sometimes even complete vocations altogether. These challenges are in flux, and depend just as much on actual technological advancement as they do on labour conflict and worker politics. But they undoubtedly make a difference in the process and perception of those fields, and could shape future hiring practices as well as freelance work for years to come. We take a look at just a few of them.

Localisation: The Canary in the Coal Mine 


How Housemarque made Saros' Design, Art & Audio Shine Golden
The Saros team at Nordic Game 26, from left: Brand Director Mikael Haveri, Audio Lead Ari Pulkkinen, Associate Design Director Mitja Roskaric and Art Director Simone Silvestri (photos: Pascal Wagner / GamesMarket)

How Housemarque made Saros' Design, Art & Audio Shine Golden

By Pascal Wagner 10 min read