Publishing Assassin's Creed Black Flag Resynced Sells 2 Million Copies at Launch Ubisoft has drawn an initial positive conclusion following the launch of Assassin’s Creed Black Flag Resynced. There were almost 100,000 concurrent players on Steam and two million units sold on the very first day. By Stephan Steininger • 1 min read
Daily GamesMarket Daily – 10. July 26: Raw Fury, gamescom asia, Aesir Interactive, Moothkeep, Austria, Marketing Gamescom is taking centre stage, and not just in Cologne. Its Asian branch is also making a name for itself – with an expansion of its exhibition space. By Stephan Steininger • 4 min read
Kingdom Come Deliverance II (Plaion) Business G+ Made in Austria – Austrian Success Showcase – Part 1 In terms of turnover, the Austrian games market, much like that of Switzerland, has always been somewhat overshadowed by Germany. However, the picture is quite different when it comes to games production and marketing. This article highlights five examples from Austria. By Stephan Steininger • 4 min read
gamescom Raw Fury Confirms Attendance at Gamescom Raw Fury is the latest publisher to confirm its attendance at gamescom. Whilst the company plans to showcase five titles in the business area – including two as yet unannounced games – Raw Fury will be showcasing the recently announced Hillthorn in the entertainment area. By Stephan Steininger • 1 min read
Publishing Aesir Interactive is Launching EverRail in Early Access in July A week after Aesir Interactive unveiled a new logo and a new game, there is also news about EverRail: on 20 July, the first game published by Aesir itself will launch in Early Access. By Stephan Steininger • 1 min read
Photo: Koelnmesse Pte Ltd / gamescom asia gamescom More Space: Gamescom Asia x Thailand Game Show 2026 to be Held Across Four Halls Following the success of the first gamescom asia x Thailand Game Show last year, the outlook for 2026 is one of growth. Thanks to an additional hall, the exhibition space is set to increase from 30,000 to 35,000 square metres. By Stephan Steininger • 1 min read
Picture by EWC Esports Esports World Cup 2026 Kicks Off With Star-Studded Ceremony The 2026 Esports World Cup (EWC) kicked off in Paris last night with a grand opening ceremony featuring, amongst others, Aya Nakamura, DJ Snake, Theodora and Mosimann. Until 23 August, over 2,000 athletes from 200 clubs will compete against one another in 25 tournaments. By Stephan Steininger • 2 min read
gamescom Gamescom Dev Talk Review: Product/Market Fit In this week's gamescom dev talk review, we look back at a presentation that explores the basics of commercial game marketing. Martin Wein from GameFlex explains what “product-market fit” means, why it's important, and why it's often missed. By Stephan Steininger • 2 min read
Business Sony's Exit of Physical Discs: German USK Sees Importance of Its Digital Ratings Affirmed In Germany, age ratings for physical games are assigned on a different legal basis to those for online games. The USK is officially recognised for both procedures and views Sony’s withdrawal from discs relaxed from a youth protection perspective. What matters is the reliability of age ratings. By Stephan Steininger • 2 min read
Events Siggraph Increases Its Spotlight on Games and Hosts Its first-ever Games Summit For its 53rd edition, Siggraph is placing greater emphasis on gaming. Alongside the numerous technical topics covered throughout the conference, a curated Games Summit with a broader thematic focus will take place on the first day. By Stephan Steininger • 2 min read
Daily GamesMarket Daily – 08. July 26: PlayStation x gamescom, Michael Hebel, Xsolla, Charts, Joris Goossens, ICS, DGA Whether it’s confirmations or cancellations, tips for visiting with a toddler or new events on the evening programme – gamescom dominates the day’s news. By Stephan Steininger • 4 min read
Vision of a virtual ICS (Picture by ICS) Business Setback For Preservation of Video Games in Germany: ICS Will Not be Continued With the international computer games collection, what is arguably Germany’s largest project for the preservation of video game culture is coming to an inglorious end. Now that the preparations have been completed, there is a lack of public support for the project’s forthcoming institutionalisation. By Stephan Steininger • 1 min read