ByteRockers' Games appoints Maik Reichelt as CEO
ByteRockers' Games has a new CEO, Maik Reichelt. He was previously COO & Head of Marketing and now heads up the Berlin-based studio, which recently showcased "Beat Slayer" at gamescom.
From COO to CEO. Maik Reichelt takes over as CEO of ByteRockers' Games. Reichelt has been working at the Berlin-based game studio since September 2016, initially as senior project manager and head of marketing. Since 2020 he has been COO & Head of Marketing. Previously, he worked as Head of Recording at Constantin Film, RatPack and others, and as Project Marketing Manager at Adagio Entertainments. ByteRockers' previous CEO Martin Knauf will be concentrating more on game development.
"After 7 years at ByteRockers' Games, I am very happy to be the new ChiefRocker and to lead this great team. It's incredible how many cool projects like "Catch Me!" and "Insurmountable" I've been able to participate in. As the new CEO, I am excited about the challenges that lie ahead. Especially with our new rhythm hit "Beat Slayer", which we presented at gamescom," said Maik Reichelt, CEO/Managing Director ByteRockers' Games, in a statement to GamesMarkt.
ByteRockers' Games was founded in 2008 and employs around 30 people. The team is known for the adventure roguelike "Insurmountable", the competitive online platformer "Catch Me!", the tower defence "BeeFense" and their first platform game "Gelly Break". 2024 will see the release of Beat Slayer, a roguelike hack'n'slay that is all about rhythm and combat.