Meshy Creator Day in Cologne: An Afternoon Built Around Making (c) Meshy.ai gamescom Meshy Creator Day in Cologne: An Afternoon Built Around Making Advertorial | AI 3D platform Meshy closed out a busy gamescom week — its booth drew attention from industry visitors and users well beyond the company's expectations. By Meshy.ai • 2 min read
gamescom Meshy at gamescom: Generative 3D Under Production Conditions Advertorial | The business area is open — and runs through Friday only. At Hall 3.2, Stand A040, Meshy is on site with live demos and the team behind them. The conversation worth having there is not about the models — it is about what generative 3D changes for studios. By Meshy.ai • 1 min read
Development Black Box: Infinite Arsenal – Generating Gameplay, Not Just Assets Advertorial | Most generative AI in game production stops at the asset stage. In Black Box: Infinite Arsenal, an in-house AI model generates combat mechanics at runtime. At gamescom, Meshy shows the new 3D version — playable in Hall 10.1, Stand F072. By Meshy.ai • 1 min read
Development Meshy 7: Keeping Generated Assets on Model Advertorial | With Meshy 7, the newest model generation from Meshy, delivers industry-leading geometric alignment — with generated meshes following the silhouette, proportions and structural edges of the reference image. For more information visit Meshy at gamescom at Hall 3.2, Stand A040. By Meshy.ai • 1 min read
Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read