As part of the 'Hessen Serious Game' programme, the German state of Hesse has decided to fund a total of six projects. These were selected by a panel of experts from a total of 23 applications.

This time around, the state of Hesse is supporting game developers with a total of €280,000 as part of the 'Hessen serious Game' programme. Of this, €50,000 will go to Eduard Dobermann/Turtle Knight Games, Weiterstadt, for the game Kinpath, talking hands flipbooks, Frankfurt am Main, for the further development of the sign language app talking hands, and Lingocare GmbH, Frankfurt am Main, for the serious game Careplay. Cosalux from Offenbach will receive €46,020 for Vita'Aer - Level 1 Wüste mit 3 Kapiteln, Riprip from Kassel will receive €44,200 for Terminal Crossing and Rokaplay from Darmstadt will receive a total of €40,100 for the expansion of Sugardew Island: Your cosy farm shop.

"Innovative games made in Hesse receive early support from the state government. We are pleased to be able to pave the way for young Hessian game producers in the industry. The programme, which is managed by Wirtschafts- und Infrastrukturbank Hessen as the state's development bank, is primarily aimed at games that are not just for entertainment. Instead, they convey topics such as sustainability, climate protection or health promotion in a playful way. That is why this funding is money well spent," says Kaweh Mansoori, Hesse's Minister of Economics.

The funding decisions were made by a jury of experts from science and business. They selected the six projects from 23 applications.

Share this post

Written by

Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.
Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production
Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy)

Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production

By Meshy.ai 3 min read
Researcher Spotlight: Rudolf Thomas Inderst
Rudolf Thomas Inderst is professor for Game Design and Game Studies at University of Applied Sciences Neu-Ulm (Inderst/HNU)

Researcher Spotlight: Rudolf Thomas Inderst

By Pascal Wagner 6 min read