Researcher Spotlight: Rudolf Thomas Inderst
Rudolf Thomas Inderst is professor for Game Design and Game Studies at University of Applied Sciences Neu-Ulm (Inderst/HNU)

Researcher Spotlight: Rudolf Thomas Inderst

In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Rudolf Inderst of Neu-Ulm University of Applied Sciences and regular science columnist here at GamesMarket.
By Pascal Wagner • 6 min read
Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production
Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy)

Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production

Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time.
By Meshy.ai • 3 min read